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Newcomers DBPro Corner / can .x model textures have alpha?

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Sean
21
Years of Service
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Joined: 31st Jan 2003
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Posted: 10th Feb 2003 02:56
Hello,
Can a direct x model's texture have alpha-blending? The Set Image Colorkey command has no effect. I just want the black areas of the texture to be transparent. I've played around using .tga textures and .dds stuff with no luck.

Thanks!
Sean
21
Years of Service
User Offline
Joined: 31st Jan 2003
Location:
Posted: 11th Feb 2003 01:34
Oh, please ignore this post... Found "Set Object Transparency" command. I've been working with Blitz too long i guess

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