I came across an interesting error when trying to work on the problem that I posted about before this one (still need help on that one).
I noticed that if I set sprite 4,0,1 that sprite 3 will also get it's backsave set to 0 also. Why? I specifically told sprite 4 to turn off it's backsave and not sprite 3. Whats going on? Here's my code, maybe it's in that...
REM Project: Redemption
REM Created: 7/4/2005 3:08:33 PM
REM
REM ***** Main Source File *****
REM
set display mode 800,600,32
sync on
remstart
Load bitmap "Final.jpg", 0
Load Music "apollo.mid", 1
Play Music 1
do
if mousex() > 65 and mousex() < 245 and mousey() > 375 and mousey() < 391 and mouseclick() = 1
goto load
endif
if mousex() > 65 and mousex() < 245 and mousey() > 435 and mousey() < 451 and mouseclick() = 1
goto new
endif
sync
loop
load:
new:
Load bitmap "namemenu.jpg", 0
ink rgb(0,0,0), rgb(255,255,255)
text 340,321, "First Name Only"
set cursor 295,238
Input Name$
remend
cls
Load bitmap "arc1.jpg", 3
get image 3,0,0,72,72
delete bitmap 3
Load Bitmap "textsmall.jpg", 4
get image 4,0,0,208,53
delete bitmap 4
x = 328
y = 228
Sprite 3,x,y,3
Set sprite 3,1,1
Set sprite 4,0,1
`bounce
For w = 1 to 5
for q = 1 to 5
y = y + 1
sprite 3,328,y,3
sync
next q
wait 200
for q = 1 to 5
y = y - 1
sprite 3,328,y,3
sync
next q
wait 200
If mouseclick() = 1
exit
endif
next w
`text and bounce
repeat
for w = 1 to 10
for q = 1 to 5
y = y + 1
sprite 3,328,y,3
Sprite 4,400,200,4
text 400,200, "Hey Bird, do you know?"
sync
next q
wait 200
for q = 1 to 5
y = y - 1
sprite 3,328,y,3
Sprite 4,400,200,4
text 400,200 , "Hey Bird, do you know?"
sync
next q
wait 200
next w
until mouseclick() = 1
"It is well that war is so terrible, or we should grow too fond of it."
"Visit my website! www.freewebs.com/stradigos"