Is sound programming functional in the FPSC Demo Version?
It does not work for me after following the manual exactly.
As per FPSC Manual, I created a text file in “Window’s XP Note Book” and named it “mylogic.fpi.”. Inside the my logic file I typed :STATE=0:SOUND=audiobank\music\scifi\title.wav,STATE=1
That did not work. After seeing that the title .wav file is actually located in the music\generic\ path, I typed as follows.
:STATE=0:SOUND=audiobank\music\generic\title.wav,STATE=1
that did no work either.
I followed the instructions selecting the file browser button to the right of the AI MAIN field. I selected the “mylogic.fpi file and Tested the game.
It did not work with none of the characters on a marble floor.
IS SOUND PROGRAMMING FUNCTIONAL in the DEMO?
Dis Dat and de oddah Ting. A Splender to Render.