Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Any news on LOD/Advanced Terrain PLUS pack?

Author
Message
mhack2
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: USA, Earth, Sol[0,0]
Posted: 13th Jul 2005 23:43
Hi guys,

Is LOD in Advanced Terrain available yet? It was said in Newsletter #17 that there is going to be an addition to Advanced Terrain called PLUS will introduce LOD and other advanced things..

I need LOD for my project and I'm waiting for second year now..

Thank you,
mhack

PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 13th Jul 2005 23:46
You could code it your self by switching the texture that is used on the matrix. Having said that i havn't really used terrains much but it should be similar to LoD on 3d objects.


Thats how i would do it anyway

Always available to help
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 14th Jul 2005 00:02
You certainly wont see anything like that until FPSC is complete and probably for a while afterwards...

George "Dubya" Bush says: 'I play AtomZ to keep my brain supple. Here it found be:http://www.nichkk.plus.com/'
http://spaces.msn.com/members/BouncyBrick/
PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 14th Jul 2005 00:04
Would my method work Bouncy?

Always available to help
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 14th Jul 2005 00:07
I've no idea actually... It could, but you would need a fair few textures.

George "Dubya" Bush says: 'I play AtomZ to keep my brain supple. Here it found be:http://www.nichkk.plus.com/'
http://spaces.msn.com/members/BouncyBrick/
PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 14th Jul 2005 00:09
which could kill FPS and use alot of texture.

Always available to help
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 14th Jul 2005 00:46 Edited at: 14th Jul 2005 01:29
Yes, textures do take up a lot of textures...

George "Dubya" Bush says: 'I play AtomZ to keep my brain supple. Here it found be:http://www.nichkk.plus.com/'
http://spaces.msn.com/members/BouncyBrick/
PowerSoft
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location: United Kingdom
Posted: 14th Jul 2005 01:11
Hey!

Textures could take up alot of memory.

Bleh, thats what you get when you browse the forums half asleep.

Always available to help
mhack2
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: USA, Earth, Sol[0,0]
Posted: 14th Jul 2005 04:08
LOD with textures?

LOD - is level of detail, meaning automatic reduction of number of polygons depending on the camera location etc.

Do 3D objects have LOD now?

Ok, if LOD is not available (surprise, surprise ) is there a help file for new vertex manipulation commands in 5.8 patch?

Lost in Thought
21
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 14th Jul 2005 05:49
There are 2 types of LOD systems. One adjusts the polygon level of detail and one adjusts the complexity (size/memory) of the texture. The polygon level is what you want and I don't think there is any guess as to when advenced terrain plus will be out.

adr
22
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 14th Jul 2005 08:12
The problem is texture object is slow with any seriously sized texture. I wonder if there's a performance hit when you take stuff out of the rendering pipeline (using exclude object on?) ... You could in theory have 3 versions of the object, all ready, in position and switch between them using exclude object on/off. Then again, if I remember correctly, we're waiting for the next patch in order to correct some odd behaviour on the exclude commands...

New 'n' Improved sig details how little I accomplish

Login to post a reply

Server time is: 2025-05-31 00:44:19
Your offset time is: 2025-05-31 00:44:19