I heard that Blizaard's 'official' line on Diablo 3 was something to the effect of:
"We would love to re-explore the Diablo world again, but we have other projects at the moment so, not yet!"
Quote: "(when camera is far away) see the lines on the shadow? anyone know of any fixes for this?"
This is caused by the zdepth, basically it's trying to render the shadow so close to the ground that the zdepth isn't accurate enough. Here're some suggestions on reducing the effect:
1) Position the object just above the floor, problem is this can make it look like the shadow is floating.
2) Play with the camera range so the maximum range is only just outside of what's visible within the play area and the minimum is just in front of (or closer to the camera then) the objects that are the closest to the camera. This will take a lot of trial and error.
I'd advise working the 2nd idea first, then once you can see the results from that, use the 1st idea.
I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) SciFi RPG