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DarkBASIC Discussion / Does anyone here make money from their games?

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Ginga123
19
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Joined: 19th Jul 2005
Location: The ZOO
Posted: 20th Jul 2005 18:12
i was just wondering if you made these games for fun or you ade money from them.

i probably soundlike an idiot but ah well
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Jul 2005 00:51
No, you dont sound like an idiot. If you want to make money out of Darkbasic, like most people, gather a team. Set your ideas on a project. Design it (map it out it your mind). Then get to work. And believe me, its a lot harder then it sounds. If you want the best out of it, do your best.

BUT!!!
Before you do all this, make sure you know most of the commands in darkbasic. Start small, with like text games, and 2d games. Then go bigger.

Enjoy Life while your still alive.
Enjoy a recees anytime!
Ginga123
19
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Joined: 19th Jul 2005
Location: The ZOO
Posted: 22nd Jul 2005 01:13
ok thanks a lot
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
Location: UK
Posted: 23rd Jul 2005 10:17
Personally, I think it's a mistake to think you can make a fortune writing games with Dark Basic, (and I know that's not what you are suggesting)...

It's nothing to do with Dark Basic either - it's the same for any language unless you have a team of very highly talented programmers, artists, musicians and 3D modellers. And of course a couple of million quid to spare.

The buying public have a very high expectancy for games software these days - they are used to epics.

I'm one of the older members of the DB community (if not the oldest) and I can honestly say that when it comes to games, even when teams have got together and said what they were going to do, I can't remember one team ever completing a project. I'm sure someone will correct me if I'm wrong, but the point is, very few team projects ever get completed either.

If you are on your own and are very patient, you might get something finished. Unfortunately, very few people actually do and my congratulations to those who succeed.

I can't speak for anyone else, but for me DB is a bit of fun - totally hobbyist.

If I want to make money, I write Delphi software. If I want a bit of fun, I write DB software. I give my DB software away and if it helps someone else out, then it's a bonus - though most people don't want it! Lol.

Good luck to you though - whatever you end up attempting!

TDK_Man
Metrion
19
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Joined: 8th Jul 2005
Location: In the darkest cave
Posted: 29th Jul 2005 17:56 Edited at: 29th Jul 2005 17:57
I've made a game from TDK Man's (thanks TDK, if you're watching ) Matrix Editor called RaceTrak and made $20 from it. It was pretty cool. A good idea for selling stuff like that is to sell it at a lower price so many people will buy it. Not too low like 50 cents but like around 3 to 5 dollars.

EDIT: And u certainly don't sound like an idion

If practice makes perfect and nobody is perfect, then why practice?
Ginga123
19
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Joined: 19th Jul 2005
Location: The ZOO
Posted: 29th Jul 2005 22:48
thanks and $20 isnt bad seen as though the programme isnt much more than that

(im british so i dont know how much the programme is in america)

and im glad i dont sound like an idiot

runescape introduced 2 people to game programming-me and sage tech admin.
On the other hand, it's sh*tyness shattered the dreams of hundreds of would-be game programmers.
Drew Cameron
21
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Joined: 30th Jan 2004
Location: Scotland
Posted: 29th Jul 2005 23:04
$20 is a little more than £12, I think


Katie Holmes does not endorse D&C or Drew Cameron.
Robot
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Posted: 30th Jul 2005 11:41
$20 = £11.38
Roughly...I think...

The happenings of tommorow are behind us now
avenger 999
19
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Posted: 30th Jul 2005 19:14
but how do you go about seeling your game i mean its not like you work for nentendo or microsoft something like that and they advertise and distribute your game to diffrent stores and stuff so other then just selling to your friends i don see how you can really make moeny from it

batman: forgotten sins
http://go.hostlite.co.uk/fanfilms/forgotten/
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 30th Jul 2005 22:53
Quote: " Personally, I think it's a mistake to think you can make a fortune writing games with Dark Basic"


Yes, but you can become famous among a cult society, like -erm, let's think- TDKMan yourself, etc...

Btw, matrices are a bit dead now, we like manipulating objects using MemBlocks And Friends®

[Insert extremely witty comment here]
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
Location: UK
Posted: 31st Jul 2005 08:43
blanky:

Yes - I agree.

They are still adequate for beginners to play around with though and you can get some nice landscapes out of them.

Their biggest faults are that they are slow and lack decent collision support. These days, computers are fast enough to get past the first hurdle, but not the second.

I'm posting some demos showing the effects from my particle generator for DBC in the next couple of days and they use matrices - so let's see how pretty I can make them!

TDK
Leeorg
19
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Posted: 31st Jul 2005 10:25
I made £12 once selling a game around my school about ten years ago, I sold six copies. One was to a PC owner, and the others didn't actually work all the time, something to do with different Acorn Archimedies formats or something, So you probably can make a few pennies
Edizzle
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Posted: 31st Jul 2005 12:22
I would just be afraid of the program not working. Then you have a upset person who PAID for your program to not work. The only way I could think to protect yourself from that is to have a demo they can try mainly to see if their system will run the program. But I don't know sounds risky to me.

http://edizzle.100free.com
Cretinous
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Posted: 31st Jul 2005 15:24
Before I bought Dark Basic I used a 2d games engine - (I was in Primery school, between the ages of 8 & 11). I made lots of money from selling my games at school. I sold each game for a pound to about 10 people and made about 10 games. so I must have spent about £100 on sweats. Although it was spanned out over about 2 years.

ShuFFs
20
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Posted: 31st Jul 2005 19:41 Edited at: 31st Jul 2005 19:42
sweet. was your 2d games engine called gamemaker? or something else that was really simple? because i used to make tons of 2d games until i found that the engine was too limited for me. thats why i went to db. unfortunately db is now starting to look kind of limited to me... (I WANT BONED ANIMATIONS) so maybe i need to get dbpro.

<a href="http://nobcore.tk"><img src="http://nobcore.buildtolearn.net/images/promotionlogo.GIF" border=0></a>
dab
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 31st Jul 2005 20:55
That's exactly my case, execpt I haven't hit a brick wall where the developers stopped making it better yet. Game Maker was WAY too limited. Which is why I don't use it anymore. Now I use it just when I get bored. Otherwise I stick with DBC. Soon though I will swich to DBP. Not today though. Anyway, I plan on selling my games when I get good enough. Right now my games are free. But when they get bigger, nicer, and take more time to make, is when I will charge for them. And it will probably be $5 through paypal or something.

------------------------
Visit my website of Games!
http://dabip.stonerocket.net
Drew Cameron
21
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Location: Scotland
Posted: 31st Jul 2005 21:23
I don't see why everybody disses Matrices. I've never had any problems with them, and use them all the time.


Katie Holmes does not endorse D&C or Drew Cameron.
Metrion
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Joined: 8th Jul 2005
Location: In the darkest cave
Posted: 1st Aug 2005 02:34
@ avenger999:

Actually, I go to school... I go to high school. So, well, you can sell stuff there pretty well. I'm making an FPS that is sooo much cooler than my last game (my last didn't even have AI!!!). And then, sell it at school.

Oh, one more thing. If you want to sell stuff well, you have to create a good impression about yourself... you can't just sell bogus stuff or else people won't buy anything else from you.

If practice makes perfect and nobody is perfect, then why practice?
blanky
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Location: ./
Posted: 1st Aug 2005 20:09
If TDK_Man is reading this, what I *MEANT* was that (imho) MatEdit should be upgraded from matrices to Memblocks :o

(Sorry, offtopic.. Please don't hurt me )

[Insert extremely witty comment here] :: Add me to MSN if you like, but don't expect any big favours [unless you like VB6]. ... IDK!!
r333
19
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Joined: 18th Jul 2005
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Posted: 1st Aug 2005 23:35
I would guess it is possible with DarkBASIC classic, but they would not be off the shelf games. It just doesn't have the production value that Pro has. You could definately make a commercial game with Pro.

Thanks!(for..whatever it is you did...)
Lavitz
20
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 2nd Aug 2005 00:41
I think, in order to publish your games I would send the game to Wizards of the Coast or something. Afterwards, you may get a reputation and you may get better at programming. In any case, there is a way to publish your games when they are created in dark basic.

Treetops and Timber!
master programmer
19
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Joined: 30th May 2005
Location: 3D Space
Posted: 2nd Aug 2005 03:58
I don't really make any money, I just post them for free. I made about $5 on my game, and that was just to one person. I agree, it is very hard to market, because you can't advertise or get any big publisher to buy your game.

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Call me coder
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Posted: 20th Aug 2005 04:04
I do this. I make a few games, get a group of like 3 of my friends to test it. They tell me how i can make them better. I do that if its possible, than i print some screenshots. And sell them at my middle school.



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