do
set camera to follow cameraid,targetx,targety,targetz,yrotation,followdistance,yoffset,smoothing,collisionflag
point camera cameraid,targetx,targety,targetz
loop
targetx,y,z is what you want to follow
yrotation spins the camera around the object
followdistance is how far back from the object you are
yoffset lifts the camera up or down
smoothing is from 100 (maximum) to 1 (little)
and a collision flag of 1 will prevent the camera from moving if it hits a collision object.
if you don't point the camera, the camera will look flat acrross the xz plane.
http://ausukusa.breakset.com