I apologize for the small images. I had trouble with larger images posting. It must be an issue of file size. My posted images were a result of experimentation. I will try again with larger images.
R2D2s Jilted Lover, It might be possible to use still photos for your animations, but it will take a lot of work on your account to be successful with it. You will need to figure out the exact movements prior to the shooting of each frame. You will have to coordinate the camera session kind of like doing stop-motion. You must also keep the aspect ratio and lighting the same for each shot of all your characters. For this I would use a tripod to fix camera position. I would also use some sort of referrence system such as, tape, rulers, wire, or other materials to determine the physical locations of your actors positions for each frame posing. This will give you more accuracy and repeatablity to your character movements.
Another way you might want to tackle this is to use a video camera. Shoot some video of your actors doing the action, then capture the desired frames on a computer.
Will DBPro produce a smooth acting MK style game? Absolutely, why wouldn't it? This depends on how you code it and how much data you are manipulating. I don't know if you've played MK recently, but the animation isn't as smooth as you might remember it. The programmers had to limit the resources to conserve some of the memory. They didn't use a lot of images for each movement. So, I wouldn't get carried away with using a huge numbers of frames. I would keep the frame count down to about 8 frames or less per character movement.
Coding this style of game could be hard for a beginner, but not impossible. 2D fighter games employ the use of checking distance rather than pixel perfect collision. They are also priority based to determine weather a certain fighters attack will be successful or not, but only when they are in range of the other fighter.
Does this make sense to you?
I also posted a much larger screen shot (512 x 384). It is a shot of Aiko doing a jump kick. If you would like to see the other images larger, let me know and I will post'em. Keep in mind that what you see here is not the final product...Evolution!
D Ogre