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Geek Culture / Will Java ruin your work ?

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Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 1st Aug 2005 11:38
Hey, im planning on using the java application server for my online game , but will it make your graphics worse and less detailed a bit ? Because i believe that games that are downloaded are of higher quality ?

Any help is appreciated

Undercover Steve
19
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Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 1st Aug 2005 12:44
err..no. It will have the same graphics (2d) as other games0.o
Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 1st Aug 2005 15:29
The last thing i want to see is my graphics turning into runescape's . Can I make 3d graphics using a java application server ?

Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 1st Aug 2005 15:32
Before you even think of making an online game, do research into how they work, as clearly you have no idea. The server only handles data transfer between clients, the actual client applications themselves handle the 3D regardless of what the server is written in.

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Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 1st Aug 2005 19:57
Quote: "Before you even think of making an online game, do research into how they work, as clearly you have no idea."


I think he needs to step even further backward and take a lesson on logic and common sense.

Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 2nd Aug 2005 14:16
heh , spelling mistake , i meant that can i use good 3d graphics without my javaserver ruining it ?

OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 2nd Aug 2005 14:19
In what way would it ruin graphics ? Corrupt it ? Downgrade it ? Remove it altogether ?

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BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 2nd Aug 2005 16:43
Seriously...rewind and ask a question that makes sense!

A Java Application Server has no relevance whatsoever to 3D graphics.

Kentaree
22
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Location: Clonmel, Ireland
Posted: 2nd Aug 2005 17:05
Do a forum search for DarkTopia, it was a 3D chat world, using a java server.

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BatVink
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Location: Gods own County, UK
Posted: 2nd Aug 2005 17:28
Yes, but I bet the client wasn't Java. He's talking about an application server affecting 3D graphics. The application server does the number crunching and data transfer, the client does the 3D work.

Kentaree
22
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Location: Clonmel, Ireland
Posted: 2nd Aug 2005 21:44
Exactly my point, the server has no affect on the final look of the project as long as it performs what it needs to do

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Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 2nd Aug 2005 22:18
I wrote a lightcycles game using OpenGL with Java. It worked fine.


My "everyone else has one so why can't I?" blog: http://www.jeku.com/blog/
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 2nd Aug 2005 23:04
Have to agree with you there, java done correctly does not have to be slow. Myself and a mate once entered a competition where we had to make a lemmings clone, we made it in java, and it ran at perfect speed, even with about a hundred sprites on screen.

Keemo1000
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Location: 28th Dimension
Posted: 5th Aug 2005 16:09
Even a sphere made in milkshape would look better (and sharper) than any character model for runescape , does that mean that runescape's models were supposed to be sharp , but became worse when it was on a java application server ? Or did Jagex WANT runescape's graphics to look like that ?

Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 5th Aug 2005 16:25
Quote: "but became worse when it was on a java application server ?"


No.


Quote: "Or did Jagex WANT runescape's graphics to look like that ?"


Either that or they weren't very good graphics artists.


"Computers are useless, they can only give you answers."
Briere
19
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Location: Amherst New York, United States
Posted: 5th Aug 2005 18:41
Even I know the client takes care of the graphics

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P Schnell
19
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Posted: 6th Aug 2005 18:12
I've played Runescape... They have 2k players connected to a server doing almost all the work since the company got tired of people cheating.

The models are like that to cut down on lag.

TKF15H
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Location: Rio de Janeiro
Posted: 6th Aug 2005 19:10
Quote: "The models are like that to cut down on lag."

Unless you define 'lag' as general choppyness, nope. The graphics are ALWAYS processed by the client, as there is no way for a server to do so. Lag is caused by slow internet connections, not heavy graphics operations.

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BatVink
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Location: Gods own County, UK
Posted: 6th Aug 2005 21:37
One 800 * 600 screen = 480,000 pixels. At 24 bit, that would be 1.4 megabytes of data per screen.

It doesn't take a genius, honest

Phaelax
DBPro Master
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Location: Metropia
Posted: 7th Aug 2005 04:14
Quote: "Lag is caused by slow internet connections, not heavy graphics operations."


Well there is such a thing as machine lag.

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Keemo1000
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 7th Aug 2005 16:57
Quote: "Quote: "but became worse when it was on a java application server ?"

No.


Quote: "Or did Jagex WANT runescape's graphics to look like that ?"

Either that or they weren't very good graphics artists. "


Quote: " Even I know the client takes care of the graphics "


Quote: "The models are like that to cut down on lag."


Quote: " Lag is caused by slow internet connections, not heavy graphics operations.
"


Thanks alot , i hope my clients all have broadbands !

David R
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Location: 3.14
Posted: 7th Aug 2005 17:09



Just so you know, I assume the "The models are like that to cut down on lag." thing, is lag on the client. If a 500mhz machine has gotta push around 15000 poly models, it has less time to tender for connection. Plus the fact that the client end has to download these models.


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Keemo1000
19
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Location: 28th Dimension
Posted: 10th Aug 2005 13:41
uhhhhh

Mnemonix
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Location: Skaro
Posted: 10th Aug 2005 17:22
In Runescape, the models are downloaded prior to playing.

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P Schnell
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Posted: 10th Aug 2005 18:22
What I meant was, yes, to cut down on client-side choppiness, since the game was designed in a way to let as many people play it as possible, the screen is about 800x600, the graphics are low-poly, all the client needs is a browser and java to run it. The models are made to be usable on old machines.

Or they're just lazy.

Point is, Java doesn't mess up your graphics/games at all.

Mnemonix
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Posted: 10th Aug 2005 18:37
The DT server was written in java whilst the client was in DBP. It had good graphics.

I wrote the server myself, the client was wrote by my colleagues.

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Keemo1000
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Location: 28th Dimension
Posted: 16th Aug 2005 19:10
if you have heard fo agame called (Chaos Legion )You would notice its brilliant graphics , and its also pretty much better than any other online game that has good graphics too . My dream/mission is to make graphics like these for my game , but how could be possible when im using a java server ? I know a server doesnt help in making better/worser graphics now , but is it possible if i have good modelling skills ??

Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 16th Aug 2005 22:32
Quote: "I know a server doesnt help in making better/worser graphics now , but is it possible if i have good modelling skills"


Please stop with the incredibly vague questions. Of COURSE good modelling skills are handy for graphics. Who can argue that?? It takes more than graphics to make a fun game.


My "everyone else has one so why can't I?" blog: http://www.jeku.com/blog/

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