Hello all,
I have created a model designed to be animated for use in DarkBasic Classic. I never have experimented much at all with object animation and, well objects in general, in DarkBasic Classic. I am having a slight problem with a few questions.
The image below is a snapshot of my model in Blender Modeler. Each limb section is a different object of the model. Currently, the limbs are not parented to the torso of the character. Should I be parenting the limbs before importing the model into DarkBasic?
I have managed to get part of the limbs to show up in DarkBasic, by fiddling with the actual names of each object. However, I haven't had any luck on getting them all to show up at one time. Therefore, my character remains in pieces when loaded in DarkBasic.
Not only is the model missing parts, but some of the limbs that do show up are rotated awkewardly, and dispositioned by some small amount. I know it has to do with the method I used to build the character(duplications of limbs, object rotations, etc). But, with many frustrating experiments, I have failed to solve or understand the problem.
If anyone can answer these questions, it would be a great help. Thank you.

+NanoBrain+