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cdborrego
19
Years of Service
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Joined: 26th Jun 2005
Location: Earth
Posted: 2nd Aug 2005 18:02
Does DBP supports Normal Mapping?

Thanks.

Biops 2 "Relentless Hope"
24.059% Demo Completed
Resident Evil 4 fanboy
20
Years of Service
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Joined: 2nd Feb 2005
Location: Where evil doers are!Oh wait, my room!
Posted: 13th Aug 2005 23:51
yes, however you would need another program, like texture maker.

I'll be waiting for you on halo 2 with a magnum and shotgun in hand!

Bulleyes
22
Years of Service
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 16th Aug 2005 09:59
Yes, DBPro does. But like what Halo mentioned, you will need another program to generate those normal maps. Normal maps appears to be a blueish red texture, which defines the bumps on your model. Most 3D modeling tools like Max creates bump map using a grayscale heightmap. NVidia provides a filter to convert a grayscale heightmap to a normal map.

Good luck!

Thomas Cheah (Independent Consultant & Software Developer)
Phone: +60 (12) 451 9174
WWW: http://surf.to/thomascheah
MiR
21
Years of Service
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Joined: 13th Jul 2003
Location: Spain
Posted: 16th Aug 2005 12:02
MikeS has created a normal map generator in DBPro so you won`t need another program. It`s not quite finished yet but it is functional.


Gimme teh votez!!!!
David T
Retired Moderator
22
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 16th Aug 2005 12:07
And I think you use the set bump mapping on command to enable them

"A book. If u know something why cant u make a kool game or prog.
come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes"
Ianhfar
20
Years of Service
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Joined: 8th Jul 2004
Location: UK
Posted: 16th Aug 2005 12:19
Don't forget the Bump to Normal map converter in the Program Announcements

http://forum.thegamecreators.com/?m=forum_view&t=56688&b=5


Ianhfar

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