Yeah, compile the media with it, in the final version, that way the media isn't looked at, and it can't be manipulated, and everything is right there.
The final draft (in DarkEdit you just press Make Final) makes a
.exe file that has all of the media used to make the game (in the same directory, so additional branches of files are also kep) are compiled and stored to make one file, sort of like how a
.zip file works.
If you need more help, just ask me.

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