Coming in at DB 1.08, and not joining the community until just before the AlienWare compo, I'm not fully up with how you guy's got started. So, what were your intentions? Just an experiment, and something fun to code? Or did you set out right from the start to make a BASIC game making language?
How many games ( honestly ) have you made in DB/DBP? Other than the obvious FPSC and the like.
Where do you think the future of making games lies? Is it with the massive Dev-houses? With the indi coders? Or with the middle-of-the-road businesses that have the best of both worlds; Business and love of games?
When codeing, what's your favourite thing to be doing? Do you like to sort out logic errors? Work on things that take you hours and hours to do a little tiny important snippet that makes you go "Ahhh!" when it's done? Getting the graphics to sync with the game? Creating new exciting features?
How ergonomically concious are you when codeing?
Music or no music when concentrating?
Ever sit and stare blankly out of the window, not thinking of a single thing and just wait for the answer to pop into your head?
Given that DBC and DBP are fundamentally the same thing, but each written completely seperatly; Would you describe DBC as being a project where you worked on features until they were complete, then start a new one? And would you describe DBP as being completely goal-oriented where you aim to complete a set amount of features for the language before anything else is considered?
I know about the Pizza... But what kind?
Ever been on a holliday for so long that you've actually craved programming again?
... Alright, that's all I can think of.
Shame I wont be there, wish I could
Be sure to record the answers on a voice recorder, then type it up for all to see ( well, for me at least
)