just played the demo.
it's alright, ran alright most of the time, some areas killed the speed dead.
it's interesting but it doesn't really build up the tension and atmosphere. atleast i don't think it does anyways.
in games that are suppose to cause tensions and fear i've often found the best design isn't to have a roller-coaster ride, but you can truely make even the bravest people need a new trouser change with what your not letting them interact with.
Enemies that your just in an all out fire-fight with aren't scarey. Atleast not in my experience. The reason I found Doom quite chilling was because of the Imp and Trites.
I know it sounds stupid, but both of them were able to crawl along walls, and attack from any angle. But what got my hear pimping more was you'd have the ambient sound of them when they're close. The tapping of thier feet/hands on metal wizzing past or stalking you.
That would put me more on edge than the actual fighting itself.
It's why Resident Evil and Silent Hill are so awesome, they make you guess more about what's going on.
Rather than the ridiculous number of weapons, seriously I came across the same number of weapons Doom 3 has in total within 20minutes of Demo play. I'd prefer to see some realistic damaging weapons, with fewer of them. Less ammo meaning you can't unload a clip into a bad guy and be 'lets pickup some convienently place ammo, more than any soldier in real-life would ever have'.
I dunno, I'm getting bored of the Horror titles comming from the Doom 3 Engine. I mean Doom 3 was alright, that was like B-Movie Horror, which is so bad it's good. However then you have these 'serious' games trying to do it and really failing.
What the heck's wrong with stuff going bump in the daytime?
Some scenes in Half-Life 2 during the daytime areas scared the crap out of me. You don't expect to walk into a house and come face to face with an electromine that was hiding in that cupboard you just had to fling at the wall with your gravgun.
I guess what I'm trying to say is, I wasn't really impressed.
The AI looks improved, until you realise it's only improved enough so they jump over things. They still seem to randomly do Morris dancing around a pillar when your aiming at them.