This should be a pretty simple one but its escaping me.
I have a script running and the little gi/h-gi-move.3ds model is my 10th object.
load object 10 "gi/h-gi-move.3ds",10
He is looping his animation.
loop object 10
I have a clock running from 0-5000 at 5000 I want him to die using
"gi/h-gi-die.3ds" that pretty simple, thats all I want it to do. Well maybe at 0 time again reset him to walking, the move animation has 25 frames so 3dmax says and the die animation has 51 frames. How do I write this simple first grade script in classic and make it work? Could somebody please help me.
sincerely,
Mikada
Mike Cohoon