I'm making a zelda clone for a retro competition. It's going to be a very simple version of zelda... Right now I have a map editor that can make basic maps, and the main game which loads up the map, picks up the starting point from the map, and puts a moveable player there.
I'm going to eventually make three different arrays for each map, one which holds tile data, one which holds event data, and one which holds collision data.
Right now I just have the tile data array done.
There is a screenshot attached.
Todo next: Add collision layer, add GUI in game.