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DarkBASIC Professional Discussion / Using .fxes to create smoke trails.

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NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 8th Aug 2005 18:46
Is this possible? I know it can spawn items and stuff. It would be a cool alternative to millions of plains and/or particles.

My programs on average: 500-2000 lines
An average GameCube game: 5000+
Windows XP: Too much to fit on this screen.
dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 8th Aug 2005 20:09
most people use textured and transparent plains with a animated texture of smoke and make it trail off an object or whatever there are some examples of this in the codebase but using fx files for thould be overkill


NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 8th Aug 2005 20:13
Why would they be overkill?

My programs on average: 500-2000 lines
An average GameCube game: 5000+
Windows XP: Too much to fit on this screen.
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 8th Aug 2005 20:51
One word (or abbreviation): FPS


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