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Work in Progress / [LOCKED] ProjectSync - keep your project in order

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David R
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Posted: 11th Aug 2005 18:44 Edited at: 11th Aug 2005 20:53


What is it?
ProjectSync is a little app I've been working on for a couple of days now. Its designed to keep a team of people in 'sync' with each other - for instance group projects. It manages assets, and allows members of a game projectto easily stay in contact. It shall eventually be able to handle practically all development related stuff.

Whats been done on this thing? What should I expect?

Done:
The ability to 'log-in, as a member of a project

Registering a project, and its members (nearly finished

A large majority of the interface (an annoying bug stopped me from getting any decent screens of the main UI though)

Planned features:
Organize and transfer assets (music, images, models etc.)

A 'journal' - so a members of a project can note progress, and plan key dates (alpha, beta etc.)

Bug tracking database. Wouldn't it be fantastic to have an open database, where every member of a project can view, and edit bug reports? This feature is a must

Anything is possible.....


So where is the progress?

Well, there isn't a tremendous amount of progress, but certainly a few things to look at. The main reason for this WIP, is to see if anyone would be interested in using such an application, and whether they have any suggestions/feature ideas


And of course....Screenshots!

Picture of the login screen (logging into a project account)



The register screen. Here, the user registers a project, and themselves as a user. (The '||||' symbols are of course the password)




So, those are some (boring, bland, meaningless ) screenshots, but as I said earlier, I'm mainly looking for suggestions, and features ideas - and if anyone would bother to use such an app!

Come on! Comment!



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Sergey K
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Posted: 11th Aug 2005 18:52
nice work! still dont understand what its doing, but nice work!

Kentaree
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Posted: 11th Aug 2005 19:08
Source management, where you can submit newer versions of code, and changes can be tracker à la CVS

Undercover Steve
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Posted: 11th Aug 2005 19:14
nice looking, but when you know php,asp,perl, and other dynamic web languages, then you dont really need this
David R
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Posted: 11th Aug 2005 19:31
Quote: " nice looking, but when you know php,asp,perl, and other dynamic web languages, then you dont really need this"


Name me 10 DBP/DB projects that have used dynamic web pages to keep their members in sync with each other.


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Undercover Steve
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Posted: 11th Aug 2005 19:36
Well for one, Only my personal projects. I can list 2. I dont like apps, because it requires you to use disk space on your pc and stuff. Also:
Quote: "Name me 10 DBP/DB projects that have used dynamic web pages to keep their members in sync with each other."


means forums too right?
Well then...
David R
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Posted: 11th Aug 2005 19:44
Well, ProjectSync is much more than a/this forum

It allows the dynamic sending of game content (music, images), bug submitting, and even an area for project members to upload screenshots (which can be linked to in the 'real world').

ProjectSync is like having an entire forum devoted to the development of a single game. The possibilities are limitless - CVS (as mentioned by Kentaree, which I should be implementing today, fingers crossed! ) development diaries etc etc.

Any more suggestions?


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Xolatron old
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Posted: 11th Aug 2005 19:49
Looks nice. Good job with the passwords and CPU...
I will have to try this sometime - will there be a sample project that people can join to test ProjectSync?

-Xol

Undercover Steve
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Posted: 11th Aug 2005 20:01
I have done all that AND more with a web application. Because sending to another user requires download still, a web version is greater. Server Side, plus a client application. (Browser) You can easily upload, download, and send files directly to other users with ease....I mean, unless I plan on making a 8-9gb game, I dont have problems with space (On just one of my sites, if I used 2-3 sites linked, then I could do a 20 gb game easy) Plus this will still require a server, right? I already have that, plus it has mysql with it for messages! It can incorporate a forum in it if I want! It is just easier in my eyes to use a web based system, for something that it looks like will require the web!
David R
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Posted: 11th Aug 2005 20:18
Quote: "Plus this will still require a server, right? "

Already have a server space availible. Please be aware that this does not use DBP multiplayer or DBP plugins. It makes use of WIndows urlmon.dll to do its work.

And anyway - stop hi-jacking my thread!



Quote: "I will have to try this sometime - will there be a sample project that people can join to test ProjectSync?"

Once I've reached a usable demo stage, there shall definately be a demo project that everyone can join and have a test with.

I'm working on it
Thanks for the help with passwords too


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Xolatron old
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Posted: 11th Aug 2005 20:21
Your welcome . It looks great

-Xol

Megaton Cat
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Posted: 11th Aug 2005 20:23
Quote: " nice work! still dont understand what its doing, but nice work!"


Stupidest comment I've read all week.


Need a team? No noob bullshit, visit http://www.teamrequest.com
Undercover Steve
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Posted: 11th Aug 2005 20:38
Not hijacking... I am just giving my feedback, that I think this is pointless to web programmers.
David R
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Posted: 11th Aug 2005 20:46 Edited at: 11th Aug 2005 20:51
Ok, well I've made a bit of progress this evening

Passing an extra argument when using URLmon, seems to stop firewalls blocking 'application layer gateway' automatically.

Made loading/connection sequences alot more repsonsive (they don't appear to get stuck anymore)

Now sorting out how member registration works+where passwords are stored.

Put the little arrow icon on each of the window corners

Here's a little screeny of the 'registration process'. In this screen , its uploading user details via FTP* to the 'registration booth' folder on my server space.



*Although I'm using FTP, the folder it accesses, only has read access, so no serious damage can be made


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Freddy 007
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Posted: 11th Aug 2005 21:25
Sounds really nice
I'm sure I will use this when it gets out. If it's free, that is...

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David R
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Posted: 11th Aug 2005 22:07
Free! Of course!

I will never charge for any of my products, unless it is likely to be commercially vaible.

Without a good following of users, this shall never be viable. So it will be ALWAYS be free




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Hawkeye
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Posted: 11th Aug 2005 22:12
Lookin' nice I'd use it, if I had a team...

How about ways to upload the stuff you've worked on, i.e. code, screenshots, models, mp3s to the database, any plans for that?

David R
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Posted: 11th Aug 2005 22:19
I do definately have plans to allow uploading/content sharing built-in, but I'm unsure which methods everyone wants (if not all of them)

Would you prefer to be able to

Send files and content directly to other people (a bit like the MSN file send)

Upload to your own webspace (so basically a built-in FTP client)

OR

Upload files to a free webspace (provided when you make a ProjectSync account)

Or all three in one?

I can definately handle the first two; but the last one may be pushing it a bit (I have 90mb of webspace, but that'd fill up pretty quick)

Tell me what you think

(EDIT: Any media etc that is uploaded via the ProjectSync client, is automatically added to an assets database, which lists all resources etc. Very useful to prevent losing tracking of 3d models and stuff )


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David R
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Posted: 12th Aug 2005 14:41 Edited at: 12th Aug 2005 14:42
Well, I've made a little bit of progress this morning

The client now encrypts passwords and usernames when saving data onto the server space (common sense )

The Client can now recieve 'news bulletins' via a text file held on the server space. It can make users aware of when a member joins/logons/ a project is made etc.

Come across an infuriating FTP error;




Still, progress is good


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Hawkeye
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Posted: 12th Aug 2005 14:46
Quote: "Upload to your own webspace (so basically a built-in FTP client)"

IMHO that'd be the most useful msn style file send would require that all the people you wanted to send it to were online, and dunno if you'd be able to maintain a bunch of free 90-meg accounts.

The Nerd
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Posted: 15th Aug 2005 18:04 Edited at: 15th Aug 2005 18:04
It does really looks cool

I'm gonna use it, thats for sure!

Visit PanzerGames here
David R
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Posted: 15th Aug 2005 18:14
Woah! That was a thread resurrection!

(well... 3 days )


I haven't been working on this lately; been a bit distracted by another project. But its pretty much working.

I'm trying to conquer an 'invalid filename' error with the FTP transfer

Thanks for the bump The Nerd


The Nerd
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Posted: 15th Aug 2005 18:29
Quote: "Thanks for the bump The Nerd"


No problem I though it was too bad to let this project be forgotten

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PowerSoft
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Posted: 15th Aug 2005 20:57
David I would like to talk to you on MSN about this sometime.

Digital Dragon
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Posted: 17th Aug 2005 14:19 Edited at: 17th Aug 2005 15:22
I'll use this when it's hopefully finished

Josh
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Posted: 22nd Sep 2005 23:36
This is kinda like my own project, although mine will be mostly web based.

http://forum.thegamecreators.com/?m=forum_view&t=60318&b=8

WarGoat
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Posted: 26th Sep 2005 00:11
Itls looking great! I might use it if ,like Hawkeye said, I have a team...

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Evil stick
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Posted: 27th Sep 2005 04:03 Edited at: 27th Sep 2005 04:05
Can you post a download...............soon.

EDIT
And it looks great, does it with FPE,X, and DDS?
Deadwords
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Posted: 27th Sep 2005 04:08
Wow, awsome idea, and great work. I hope you will fix all the bugs for a release

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John H
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Posted: 27th Sep 2005 04:53
One feature Ive always itched for is -real time- code editing online, that would be so usefull! Imagine a group of programmers coming together to make t3h leet codez, and be able to edit each others code in realtime. Think about how easy that would make managing teams aroudn the world.


Click here to join our forums and get updates on game progress sooner!
blanky
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Posted: 27th Sep 2005 20:57
What'd be pretty neat is if you could make it so that a user not related to the project can log on anonymously and be given access to a few of the features (read developer diaries, download the latest build etc.).

But overall, great progress so far! When this comes out, I shall definitely use it

(I'd use it even more, if, like all the others I had a team ...)

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Big Man
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Posted: 27th Sep 2005 21:09
I dont care what anyone else say's I would definatly be interested in an application like this one.
Great idea and great progress well done!


BM

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Evil stick
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Posted: 28th Sep 2005 01:09
Hurry!! Need this if it can support FPSC ellements.
Zedane
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Posted: 28th Sep 2005 23:06
Yes seriously this would be a great help. Few things to consider to make.

- Real time chatting with fellow members inside the program.
- Real time syncing of data between chats (say a modeller edits a model, and then hits sync..it is sent to the others in the background)
- Real time code editing.

I know these sound hard, but if they were there..man the work that would be accomplished.


around here.. normal's just a setting on a hair dryer
David R
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Posted: 29th Sep 2005 15:16
Sorry for the lack of replies etc.

So I will level with you ; I'm not working on this project at the moment. I've been rather side-tracked my other game (explained below) and I'll return to PS after the other project is at demo state/finished.

What is this other game? An RPG. But don't stress; its not a boring, typical RPG that follows the crowd. Its an extremely innovative and different RPG, which combines elements from RTS and adventure games.

It will wipe the floor with current RPG's. I promise. You have never played an RPG like this before. Expect it around November/December. 7 months of work shall hopefully be paying off soon

Thanks for all the ideas for PS. Its highly appreciated. I'll finish PS off after the demo/completion of my RPG ("Instinct" - formerly "dream::Catcher")

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Evil stick
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Posted: 30th Sep 2005 03:20
Aw man, oh well.

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John H
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Posted: 1st Oct 2005 22:15
Quote: "It will wipe the floor with current RPG's"


We'll see about that

Seriously though, good luck with it


Click here to join our forums and get updates on game progress sooner!
David R
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Posted: 3rd Oct 2005 15:05
@RPGamer; Thanks, and I didn't mean the 'wipe the floor' thing agressively or anything

Can't wait for the Eternal destiny demo by the way, at least then I have something to judge against

Also, do you mind locking this thread? I'll make a new one soon once some progress has been made.

Thanks (sorry for the bump)

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Evil stick
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Posted: 4th Oct 2005 04:24
NO WAIT One more question for oh great one! Will it support C++, FPSC, and x files?

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Jeku
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Posted: 4th Oct 2005 09:18
Locked Good luck with this one, David R!

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