Hmmm, that is interesting. I certainly don't want 32,000 repeating numbers. So, I gues I'll do two versions of dice rolls. I'll try each one and see which one produces better random numbers.
So in my code I should do this:
function dice_roll(turn#,dicetote#,doubles#......)
randomize timer()
if turn=1
while mouseclick()=1 and unclick=0
randomize timer()
rundice=1
unclick=1
endwhile
if mouseclick()=0 and unclick=1
if dice1=0 then dice=rnd(6)
if dice2=0 then dice=rnd(6)
dice=dice1+dice2
if dice1=dice2 then doub$=" double" else doub$=""
inc p1pos#,dice
unclick=0
rundice=0
turn=2
endif
endif
if rundice=1
dice1=rnd(6)
dice2=rnd(6)
endif
if turn=2
if mouseclick()=1 and unclick=0
randomize timer()
rundice=1
unclick=1
endif
if mouseclick()=0 and unclick=1
if dice1=0 then dice=rnd(6)
if dice2=0 then dice=rnd(6)
dice=dice1+dice2
if dice1=dice2 then doub$=" double" else doub$=""
inc p2pos#,dice
unclick=0
rundice=0
turn=1
endif
endif
endfunction
I would just have to do that?
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