Zotoaster:
I think you misunderstood me.
I'm not saying you should
never rotate the plains for trees. Neither am I saying that you should
always rotate the plains.
I'm just saying that in the case of trees (and many other objects created with plains), whether you rotate the plains to the camera or not depends on how you make the object.
If a textured object is made from a single plain, it has width and height but no depth. Viewing it from the side makes it invisible, so you rotate it to the camera.
However, when I make trees, I use two plains (as shown in the link to the tree demo in my last post).
I was just saying that in that case, you wouldn't rotate the plains as it would look like the tree was spinning.
TDK_Man