** UPDATED 7.10.2005 **
Hello all,
Lately i've been working on improving my game '
Zombie Hunter'.
im trying to rewrite it into DBPro to gain a little more speed and some cool dx9 special effects
AboutQuote: "
Name: Zombie Hunter Open Source DBPro Project
Style: Horror FPS
Time in development: 1 month 20 days
Release date: November 2005 - first DEMO
Point of Game:
*You play as Carl, a human zombie hunter. your job is to destroy all zombies..
*in Survive Mode you score by how long you survive and how many kills you got when you were still alive.
*in Story Mode you get to play Carl from the moment he first saw his wife turn into a zombie to the end when eventually he too turns into a zombie.
*in Multiplayer Mode you get to play via LAN or TCP/IP Deathmatch and Capture the flag. i will see if i can add survive mode with multiplayer.
at the moment i'm concentrating on the Survive Mode, just to get the game engine up and running."
Demo FeaturesQuote: "
* AI see, follow and attack you.
* Pistol, Shotgun, Uzi and Rocket Launcher
* Everything is controled by Physics, nothing is pre-rendered
* Ragdolls
* 1 house, you start in it and play in it.
* if i can get my new computer by the next 3 weeks, there will be dx9 shaders added to the game."
= Not Done
= Done / Fixed
= currently working on it
progressQuote: "
Programming: 21%
...Engine: 30%
...AI: 5%
...Level Editor: 30%
Graphics: 25%
...shaders: 0%
...Textures: 50%
...Models: 25%"
Screenshots:
What I need Help with:Quote: "
I need help with 3d Modelling and 2d Arts. (read 'what is done'..)
I also need help with Level Design for the Multiplayer levels."
what is done:
Quote: "
3d Modelling
Flashlight | created by: Peter_
Pistol
|
Ammo
Machinegun |
Ammo
Shotgun |
Ammo
Rocket Launcher |
Ammo
Zombies
New Hands/Arms
Medkit
trash can
barrel
roof lamp
floor lamp
Table
Chair
Stool
Street Lamp
Houses |
Interior |
Exterior
teh Zity! "Edyville"
2d Art/Texturing
New HUD | NanoBrain has helped me out.
Weapons
Zombies
Wooden Texture
Metal Texture
Water Texture
Wall Textures
Normal Maps | i got a normal map code from Hoopkid ups
Sky Texture
Programming
Get it to run in DBPro
Improve the Game Menu
Add Newton Physics
Different Materials
Player Movement
Ragdoll effect
Improve particle effects | effects on:
wooden material,
default material,
metal,
water,
zombie
dx9 shaders
rewrite AI
make the zombies smarter
Pick up stuff from the Ground and throw them (for use as weapon)
Fire Weapons
Fire effects and flameable objects!
Teleportation from Interior to Exterior
Sky Box
Rain
Shaders
Bump Mapping
Blur
Per Pixel Light
Shadows
"
Teh BugzQuote: "
when reloading program crashes
if your first bullet hits a moveable object the program crashes. after the first bullet this does not happen.
when reloading shotgun program crashes: sound does not exist.. uhh?? yes it does!
Zombies get throwned out in space.
the fire effect does not work
the Blur effect does not work
AI can not rotate"