1) Same idea as any rpg, not just mmoprgs. It's practically a definition. That leaves a few mods here and there (crafting skills and whatnot). Aren't most games like this (generally speaking)? Same concept over and over? Sports games are a great example; beat the opposition (or specific challenge). FPS = Shoot everything (with puzzles as a twist). RTS = collect resources, build a armies and defenses, and attack when ready. IMO, an rpg that has skills/levels, collect money, and fight badies to gain experience isn't "over rated", it's rated correctly. Do too much differently, and I suspect you don't have an rpg any more.
2) Agree with you on this one. Quests, AI, NPC dialog, and whole lot more could go into an mmorpg. But the industry is convinced that graphics make or break the game. Graphics cards came out quite some time ago. Only now is the first physics card is being developed (what's the word on that?). I'm waiting anxiously for AI cards and other types of dedicated cards to bring gaming to whole new levels.
3) As mentioned, some solutions to this are being explored by a few games. But right, it's too little to grab me. I want some real flexibility and randomness thrown in too. Come on. Why does it always have to be an Orc Pirate? Why can't a Goblin Prince spawn there? Because the NPC that gave me the quest can only tell me one type of critter?
4)
Quote: "they just want to make a profet"
Ummm. Yes they do. That's why they spent (risked) lots of money up front. This is reality. Most games sold off the shelves want to make a profit too. It's just that mmorpgs do a better job because they generate the residual income. If you can afford it and you like it, you pay for it. Otherwise, you don't.
5) Little bit more reality here. MMORPGs may have caused a slight rise in social seclusion, but it's been a problem a lot longer than pc's have been around. Gambling, drinking, porn, and even general laziness all can lead to the same thing. It depends on the person more than the source. If a person is going to get addicted to something, I think mmorpgs are near the very bottom of addictions to protest.
In general, I agree. Since most MMORPG's focus heavily on graphics and clearly put less thought into the game itself (AI, Quests, Mobs, spawning, realism (which is boring too), etc.), they are "overrated." But, I also know some folks that enjoy them and will not agree, because - it's there "thing".
Blazer, I do have a question specifically for you, though anyone can answer as well: Why MMORPG's? I think a lot of the aspects you've mentioned about why MMORPG's aren't so good can be applied more-so to First Person Shooters. I have not enjoyed a First Person Shooter since Duke Nukem 3D. Talk about all being the same and no real creativity.