heh.. How people see the game I guess depends on how they play it, and such.
I've been playing since the E3 2004 Beta, which I loved. The game at that point was purely a few missions, there wasn't much exploring capable. Got to know a few users through that.
The next World Preview Event (July 2004 iirc) was far more specutacular. Many explorable area of the game had been added, a number of people I was grouping with were guys from DarkBasic. Again though I got to know quite a few users in-game.
(in particular a girl only guild, of girls stateside who were very friendly and still are)
I think the key to enjoying the game isn't to try and take it all in at once. On 'Day 1' your experience is shot down from the start.
Getting used to the game, is a essential to getting into it. Again when it started, very very few people around. In-fact I was playing from Release; and the European Server had literally 1 Zone with what could be no more than 25-30 people in-town.
Most of which were totally new to the game.
Your entering the game with a large number of the playing basically taking advantage of the mechanics of the game.
The 'Strip Club' with the dancing even if yeah quite common, people begging you to join guilds and such again very common. So to begin with what I'd suggest is opening up the options, and changing the chat filter to get rid of like everything except the NPC chat really.
Even once your used to the game, you do have time when you wonder 'should I even bother risk turning general chat back on?'
It still ticks me off to see people selling things without using the Trade Chat. I always have that turned off unless I'm trying to sell, which honestly I don't do. Give my items to a merchant friend for a set price. Sure I don't make like 10,000gp on some super-rare sword, but honestly I'm happy provided I can afford some new armour and such now&then.
When your starting out, you get far more money than you'll ever really need. Just sell the items you get to the merchants for bugger all, and you money very quickly rises cause monsters drop so often.
Getting used to the game, I'd just suggest walking around Old Ascalon for a while. I spent my first day doing that, and doing the missions around there. It is pretty awesome fun to just mess around for a while on your own getting used to things at your own pace.
Once you start on the story-path... you generally have to start relying more on groups to get to the next area. Unless you mindlessly level up (something I've never been able to sit down and do in RPGs).
For the most part, just ignoring there is even a real set of players out there and getting on with the game for yourself is the best way.
'Day 2' ... The Compass and your Mission Log are your best friend.
Your compass will always point with a yellow arrow and star where you need to go next for the selected mission/quest. Your log will show you the list of tasks you have done, and have yet to do. It dynamically adds while your playing so keep a close eye on it.
Whenever you get stuck (only happened to me once in an early beta) all you have to do is tap the WASD in a circular motion and you'll rise up out of the object. I know it's weird, but if you come across such a thing just type '/bug' in the chat window followed by a short description. The game automatically sends an image of the current issue as of the time you send the bug report. It will also include your build version, and system details.
All you have to do is describe loosely what's wrong.
They do read them, and they really do apprieciate them. I got a free key for the number of bug reports I made (which was worth £30), also get several beta keys sent during the beta tests.
'Day 3', yeah no so much stealing goes on in MMORPGs. Mainly because so many users would be breaking into houses as and when they pleased just for items. Sides you get enough from the beasties.
Play Tales of Symphonia and people actually yell at you for trying to take things. heh finally an RPG that doesn't encourage Petty Theft, but still you have that whole Breaking&Entering thing.
'Day 4', common user chatlog. Trust me I have some bloody beauties of them. There should be a BashGuildWars.org ^_^ I'd have so many submissions. You get used to it, or learn to use the chat filter.
'Day 5' well as you don't have a physical copy you can't read the Book of Lore. Trust me you read that and the first set of missions make perfect sense. The rest of the game isn't so "epic" in scale.
'Day 6', PvP isn't seperate. It is to begin with, but once you reach Lion's Arch there is a boat that takes you to the lvl 10 PvP Area (skeleton related iirc). The next city over you get the lvl 15 PvP area... then the final city which is more like a desert thing you get the lvl 20 PvP arena.
It's all designed so you've got to learn some reasonable skills before you can compete seriously. Playing through the game is good though because you can unlock stuff for any PvP Characters you make later.
'Day 7' your loss I think.
From your first step into the game, I think your were looking at it as someone who hasn't ever really played an MMORPG before. Towns are bad, VERY bad. Personally the whole reason I generally go it alone in FFXI is because people in the towns for the most part are horrible.
They either ignore you because your new, ignore you because your not thier friend, or they want to ripp you off. It takes a while to actually fine some real nice players. It's the same with Guild Wars, ESPECIALLY on the Ameircan Servers. People are just Retarded on them. Plus side of the American server is that atleast you can always form a group for a mission.