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Geek Culture / patent office gone too far

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Phaelax
DBPro Master
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Location: Metropia
Posted: 30th Aug 2005 21:11
ok, so that's old news. But here's the latest patent granted to Nintendo.

http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1=6,935,954.WKU.&OS=PN/6,935,954&RS=PN/6,935,954

I'm afraid to see what other patents this may create.

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Jimmy
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Posted: 30th Aug 2005 21:16
Sounds like a fun game!

JoelJ
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Posted: 30th Aug 2005 21:48
patents are stupid, people abuse them

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Kohaku
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Posted: 30th Aug 2005 22:15
What he said.


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Kentaree
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Location: Clonmel, Ireland
Posted: 30th Aug 2005 22:22
Yes, this hasnt been used yet in the game Eternal Darkness, really...

BatVink
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Posted: 30th Aug 2005 22:51
So they want to patent natural human reactions, to put into a game. Novel.

Wondered if anyone has patented a game idea where a player has to eat, or he starves to death.

Flindiana Jones
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Posted: 31st Aug 2005 00:30
wierd...

Eric T
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Posted: 31st Aug 2005 00:56
Wow... everything described in that was used in a Capcom game called Clock Tower 3 for the PS2 (2003 I think).

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Jeku
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Posted: 31st Aug 2005 01:08
Quote: " Yes, this hasnt been used yet in the game Eternal Darkness, really..."


Well if you didn't notice this patent was filed in the year 2000. Therefore Eternal Darkness wouldn't be a prior art.


My "everyone else has one so why can't I?" blog: http://www.jeku.com/blog/
Peter H
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Posted: 31st Aug 2005 01:12
That's stupid... that doesn't seem like something they should be allowed to patent at all

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Grog Grueslayer
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Posted: 31st Aug 2005 01:33
Lets have a race to see who can patent using guns in games first. Whoever wins gets the royalties for any game made with guns after the patent... serious $$$$$.
David T
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Posted: 31st Aug 2005 01:38
Quote: "Yes, this hasnt been used yet in the game Eternal Darkness, really..."


I was going to say - Eternal Darkness had this.

Halo's Ai was similar - each bot had its own 'fear' meter, as that increased they acted differently.

"A book. If u know something why cant u make a kool game or prog.
come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes"
Jeku
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Posted: 31st Aug 2005 01:53
I know, but the point is this patent was filed before these games were released, therefore they're not prior art.


My "everyone else has one so why can't I?" blog: http://www.jeku.com/blog/
JoelJ
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Posted: 31st Aug 2005 04:45
Quote: "Lets have a race to see who can patent using guns in games first. Whoever wins gets the royalties for any game made with guns after the patent... serious $$$$$."

it's unorriginal, it wouldnt go thru

"people who wear clothing with tech themes for the purpose of gaining a social label are no different than teenagers who wear large sweatpants to look edgy"
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Ace Of Spades
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Posted: 31st Aug 2005 04:58
Quote: "it's unorriginal, it wouldnt go thru
"


Hmmm...Sarcasm fighting sarcasm, very nice.

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Chenak
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Posted: 31st Aug 2005 05:07
If we live in England that doesn't apply to us right? Since software patent laws don't apply to us?

I've seen a few games with the sanity gameplay, the Thing had it...
IanM
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Posted: 1st Sep 2005 01:13
Hmmm, Roleplaying? Sanity levels? I remember that the Cthulu paper RPG had this idea, back in the 80's.

So, where does the 'novel' or 'inventive' step come in here? It can't be because they converted a paper RPG to code can it?

Y'know, maybe the US patent office should get a few more geeks in, and a few less lawyers.

It's good that this sort of crap isn't enforcable over here in the UK & europe, but it's a shame that because it is enforcable in the the US, this patent will probably be avoided worldwide anyway.

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indi
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Posted: 1st Sep 2005 03:12
yeah the paper rpg was called call of cthulu.

set in the early 1900 - 1940's but not always, you played the role of a gumshoe or a detective or a reporter or something similar and explored weird phenonoma<spelling

if you saw too much spooky stuff you eventually went mad

if your an xfiles fan and played call of cuthulu you will see a dramatic co incidence except that scully and moulder are set more in the future.


michael moorcocks elric of melnibones rpg Stormbringer which i might add was wicked had insanity components as well with binding demons or spirits into items, sometimes they could break free and would be well cranky!

chainmail was the first inception of dungeons and dragons and gary gyjax did a "bill gates" by ripping off his university mates hard work when they built it.
you could go mad in dungeons and dragons if you were hit by psionics or used psionics in your campaigns.

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Tinkergirl
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Posted: 1st Sep 2005 04:10
Warhammer Fantasy Roleplay (the pnprpg) also had insanity points - and a whole system for what quirks and phobias you got, and the crazy, pseudo-medival 'cures' that were available.

Little Fears (pen and paper also) also had a 'soul' stat that was lessened on seeing horrible things. Run out, and you go mad, spiritually blind and an NPC.

Nothing new under the sun.
David T
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Posted: 1st Sep 2005 11:33
Quote: "I know, but the point is this patent was filed before these games were released, therefore they're not prior art."


Sorry, wasn't trying to point out flaws, I was just making idle chat

"A book. If u know something why cant u make a kool game or prog.
come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes"
Arkheii
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Posted: 1st Sep 2005 12:55 Edited at: 1st Sep 2005 12:58
t(Ò_Ó t) Kirby MAD!

They're even patenting the idea of changing variables somewhere in the article.

Don't worry, be Wahoo!
Evil Inside
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Posted: 1st Sep 2005 13:05
LOL! JessicaT LOL!


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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 1st Sep 2005 21:08
Quote: "Sorry, wasn't trying to point out flaws, I was just making idle chat"


Oops, that wasn't meant as a mean remark, sorry David I'm just a little wary when people make statements like:

Quote: "patents are stupid"


So I kind of got defensive hehehe..

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