Quote: "I suspect it isn't quite as simple as Raven suggests - otherwise the OpenGL.org community would not be that upset."
Well no it isn't that simple, but then it is.
I mean the main problem was a misunderstanding after Siggraph; where Microsoft were showing off thier new OpenGL 1.4 support and were proud that it was being emulated through DirectX with only 50% the normal OpenGL speed.
The OpenGL saw this and the fact that DirectX is now the lowest level of the Kernel...
API -> Driver -> (GDI+ For OpenGL) -> DirectX Kernel -> Card
So what's happened if they've assumed quite a lot without getting the facts and suddently claimed Microsoft are trying to kill off OpenGL in Windows Vista.
Reality is OpenGL bundled with Windows has always been Emulated via Software, to a huge speed loss. Now it's being Emulated via Hardware.
It also again has always used GDI+ to output via Emulated, the DirectX Kernel has no real use other than outputting without using the main Kernel.
There is also bitching that it's OpenGL 1.4, so again people were under the impression this was the maximum version of OpenGL Windows Vista is going to support.
It's far mroe a case of the standard scare mongering against Microsoft. While the lack of Aero support is slightly annoying for OpenGL developers; as far as the real support goes, it's almost identical to every other Windows since 95. While you'd expect this sort of behaviour from TheInquirer where they very rarely disembowl fact from fiction or bother doing research over making a good story... it's not what you expect from the OpenGL.org site.
It should be noted that OpenGL.org isn't run by SGI, it's not the official site. Despite it's seen as such now. It's still for the most part "fan"-run.