thanks
Ive made my game modular and so ive slotted everything in around around the updated server and framework - its getting better Aura!!
I love the collision - so smooth, ohh the stats and thats - ill hyave to get round to uploading some screenies. Oh, only one 'bug' i found:
Because of the collision, when the client begins on top of, say, a platform yuou stay there (obviously). Howvever, when you logout (server records player position, stats etc) and login again the client falls just short of the platform to collide on, thus sinks.
Ive managed to rectify the problem with solution, if you ewant to make it a global modification:
In the server code, in main.dba, locate the part where the ClientPlayer data is saved into position.pos (EDIT: wjere the player leaves the game) and do this
TempY=PCData#(CurrentPlayer,2)
Tempy=TempY+500
PCData#(CurrentPlayer,2)=TempY#
just before the position.pos file is opened for writing (500 units seems to be optimumal, though you do appear to 'float' down the next time you login - but i bet you coudl disguise it somehow
)
You may have discovered this yourslef but i don't mind helping you since i feel honoured to be you #1 user!
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