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Newcomers DBPro Corner / Graphics question

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Duncanla
21
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Joined: 25th Jan 2003
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Posted: 17th Feb 2003 05:32
In my game, i decided it would be easier to make the world in dark basic as compared to using a mapping program and so i have 4 large cubes in the world and planes for the premiter walls and when you aren't close the the walls the texture looks really light and when i mean close, i mean right up next to it. It wasn't a problem when i just had some small walls in there but with the larger ones, it gets really light, any ideas?
Duncanla
21
Years of Service
User Offline
Joined: 25th Jan 2003
Location:
Posted: 17th Feb 2003 05:47
Also, at the beginning of the game i want to play an animation that says 'get ready' and then when it's done, i want it to wait untill the space bar is pressed. this is the code that i used



or something to that extent, i think i've tried everything to my knowledge. What happens is that it starts to play the animation but right after that it gets stuck in the while statement. Any ideas on how to keep the animation playing and then when the animation stops, have it check for the space key?
Duncanla
21
Years of Service
User Offline
Joined: 25th Jan 2003
Location:
Posted: 17th Feb 2003 20:58
I found the problem with the intro - it wasn't syncing when it got to he while loop.

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