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FPSC Classic Scripts / The "sideways lift problem"... HELP

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DUDE274
19
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Joined: 18th Jun 2005
Location:
Posted: 18th Sep 2005 14:34
Okay, in V1.. I love the new lift BUT I whould like it to start moving as soon as I step on in... And not move the whole time by itself... Can it be done?

STOP LOOKING AT MY STUPID SIGNITURE!!! So youre still loking, huh?..... STOP IT! I could'nt think of anything better!
Evil Inside
19
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Joined: 1st Jun 2005
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Posted: 18th Sep 2005 14:54
Of course!

All you need to do is this:

1. Click on Segments
2. Click on [add new segment]
3. Where it says in the section 'scifi,' scroll down and find the segment 'Lift Base Platform'
4. Posistion it anywhere in your game/level...Wah-la!

Although maybe you may know this but this is how to make it go to which floor you want, do this:

Do steps 1, 2 and partly 3 above, and by partly, I mean where it says 'Where it says in the section 'scifi,' scroll down and find...' Find the model 'Lift Tube' and keep posistioning it in the place where the 'Lift Base Platform' model is, and make sure if you have any floor in the way of it, get rid of it by pressing right-click on the mouse...Wah-la! (<- Once again )

I hope this has been a hand of help

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
DUDE274
19
Years of Service
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Joined: 18th Jun 2005
Location:
Posted: 18th Sep 2005 20:43
I meant the new lift in the entities bank... (The one that follows a waypoint in v1) If you place it and set up a waypoint for it and test the level you will see it moves continiously, i want it only to move when i get on it Sorry for the misunderstanding...

STOP LOOKING AT MY STUPID SIGNITURE!!! So youre still loking, huh?..... STOP IT! I could'nt think of anything better!
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 18th Sep 2005 23:15
I'd do it, but by the time I get around to it, someone else will have done it... oh well, you talked me in to it...


:waypointstate=3:waypointnext
:waypointstate=4:waypointrandom
:plrdistwithin=40,waypointstate=5:waypointreverse

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
DUDE274
19
Years of Service
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Joined: 18th Jun 2005
Location:
Posted: 20th Sep 2005 21:41
THANK YOU!!! How did you get this good at scripting merranvo?

STOP LOOKING AT MY STUPID SIGNITURE!!! So youre still loking, huh?..... STOP IT! I could'nt think of anything better!
BIG computer geek
19
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 20th Sep 2005 23:40 Edited at: 20th Sep 2005 23:50
he read the code in the manual, learnt by heart, thinks of possibilites, and ta da! (thats one way anyway)

how do you use this script?

I may Be small, but im bloomin good on a computer!

'The Ghastly panic', coming soon http://forum.thegamecreators.com/?m=forum_view&t=60244&b=25
Nutbolt
19
Years of Service
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 21st Sep 2005 10:06
I think you just add it to the script for the lift that follows the waypoint but i'm not sure.

Just beacuse i'm blonde, don't meen i'm stupid!

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