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FPSC Classic Scripts / entity collision

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uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 19th Sep 2005 03:59
I know this might sound like a simple thing to do but I cant get it to work in V1.......call me stupid.....

I want a simple script to turn collision off a dynamic entity so that the player can walk through it. Thats all I want the script to do. i.e. entity appears and collison is turned off while entity exists - it does nothing else but stay in place...thats it.

For some reason I cant get this to work.

Anyone help is appreciated

Thanks

uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 19th Sep 2005 04:37
OK guys I fixed this now so no worries

cheers

=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 19th Sep 2005 04:45
Okay, I'll call you stupid. "Stupid". There. Happy?

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 19th Sep 2005 15:49
Certainly was - just what I did - something stupid.

Happy
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 19th Sep 2005 17:01
You may want to post your script so someone else can see what you did wrong and what you did to correct it.

-This...is my boomstick!
Mad Scientist
19
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Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 19th Sep 2005 23:21
Something like this?



Relax or I'll hit you with the whip again.
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 20th Sep 2005 00:17
no... like this

;lift
:plrstatus=ugly:coloff
:state=0:moveup=1

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 20th Sep 2005 08:11
The script was for a grass entity so you can see why I did not want colon - I did nothing but make a stupid mistake and no one would be a silly as I was in needing to know what I did - it would be to embarrasing.

Well OK then just so I can cheer you all up and give you a good laugh and I expect to see lots of them :

I knew how to script what was needed but - I stupidly saved the entities script file as .fpe and not .fpi from notepad and it was a while before I realised what was happening.

Now for the laughs........God this is gonna be a long thread...

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