Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Can anyone explain how to get normal mapping working in fpsc? A picture please!

Author
Message
Jtbullet
18
Years of Service
User Offline
Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 19th Sep 2005 20:44
I want to implement normal mapping, I have the nvidia tools, can anyone show me a picture of it working in fpsc?
Thanks,
Jarrett
Zero #43
19
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 20th Sep 2005 03:41
yup, its called no mapping. before you post something like this again, think about what the term " FULL SHADER EFFECTS " and "NO SHADER EFFECTS " are and then see if there really can be an in-between shader.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Jtbullet
18
Years of Service
User Offline
Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 20th Sep 2005 16:23
So you are telling me that fpsc has "no shader effects"?
I thought that I read that it had it. I apologize for my thoughtless request for knowledge. Is there a "read this first dummy" section? Thanks,
Jarrett

Login to post a reply

Server time is: 2024-04-24 10:34:55
Your offset time is: 2024-04-24 10:34:55