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Work in Progress / My new DBC Game.

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Sep 2005 02:32 Edited at: 25th Sep 2005 23:35
I started a game about 16 days ago, didn't get THAT much progress because I have school to. But I think it's about ready for a WIP. I have perfect, smooth player controls, a cube for a player (cause my character is WIP), cool enviroment (skysphere), and working on the first town .

Here is a small 'demo'(Version 2) of the game:
http://files.filefront.com/t_skin4zip/;4178345;;/fileinfo.html

UPDATE:
Well, I am still strugling with collision. It's not sliding yet.
Anyways, I've made a Menu (Not done yet). I've also added a new feature, your first 'Spell'. Check the controls to see how to use it .

CONTROLS:
W + S = Forward + Backward
A + D = Strafing
Space Key = Jump!
Mouse Move = Rotation of camera + player.
*How to use your first Spell*
Well, first you gotta get behind the cow, and click the '0' button at the top of the letters on your keyboard to activate ghost mode. Next, carefully jump into the middle of the cow, and click 'r' on your keyboard. If you've jumped correctly into the middle of the cow, you'll notice you've activated a little spell. That's all for now!


Collision is the problem cause my DBC is messed up, so I can't have Sparky for now or any DLL . But I'm working on it without sparky, and if you walk up to the weapon shop, it's minor collision.

SPECIALS:
Slide around the cow. It' pretty fun.
Like the Status Bar on the top?

I need HELP on: AI, collision, and texturing + animation of main character.

Here is my character so far(he needs serious help):
[img]http://www.solisearch.net/ims/pic.php?u=191602SZkT&i=212967 [/img]

So, what do ya think? C&C welcome!
General Sephiro
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Joined: 27th Sep 2004
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Posted: 21st Sep 2005 04:18 Edited at: 21st Sep 2005 04:20
Allot of work still to do..., heh seen the random cow

Anyway help ye with AI?, you could go about it a few ways, but it depends on what you want the AI to do?

If per say u want AI for the cow, for example:
lay it out on paper first

You could have a few key events that trigger the AI Status change from a simple timer to waiting until the player is within a certain distance the cow

*****
The cow will have soo many status..., Wonder, Follow, stay
*****
Wonder
Basically set up a few waypoints for the cow to face and move towards
and DON'T FORGET, you can easily make the way points randomly chosen or placed in specific areas.
*****

*****
Follow
If the cow is close enough to a person, even another non-player controlled char then you could set it up to follow him/her.
*****

*****
Stay
Well shouldn't be too hard, letting the cow stand there... maybe a small animation of it eating grass.
*****

I use this sort of template when i'm coding AI, usually trying to think of the best way to implement it. Then after i've done this i can usually move onto the next stage of coding it, aint too hard once u get ur head around it


If you need more specific help as in coding, i'd b willing to help out providing enough information is given on what you want the AI to do..., but don't think i'll write all ur code

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Sep 2005 04:26
Thanks for the Layout there Sephiro, But I have no good sense of how to have the cow wander and follow

I have tried many times, but no luck.
General Sephiro
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Posted: 21st Sep 2005 04:35
kk, i'll help you out with wander with set positions

create an array with like: Dim WayPoints(5,2)
get 5 places you want the cow to move, only need their X and Z positions

Next you can use DB commands to make the object(cow) face the waypoints, then move it forward

Have couple of "if" statements detecting where abouts the cow is
If it has reached waypoint1, then make cow face Waypoint 2
If reached waypoint2 face way point 3... and so forth.


I'll create a small AI program, which uses waypoints in a 2d enviroment just to show u how its done. Brb i'll be about 5 minutes

General Sephiro
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Posted: 21st Sep 2005 04:49
kk, finished it Germ WAR, hehe

I used random waypoints in this example just picture your matrix as the background, and the germs as the cow.

I basically set the new waypoints once the germs had reached it. I respawned them with new waypoints to follow each time they died.

Sorry if any of the code is unclear, it was a QUICKIE game hmm might use it in my H&S game, anyway if you have any trouble with it give a shout.

see attatchment:

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Xenocythe
19
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Posted: 22nd Sep 2005 23:02
Thanks Man.

Any one else gonna comment on this? C'mon! I need some Suggestions or something!
Xenocythe
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Posted: 23rd Sep 2005 00:01
Check the first post for the first update!
Sergey K
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Posted: 23rd Sep 2005 12:08
1) its not the way to make collision
2) the cow can fly? (fix it..)
3) u have to make the camera update right after the player controls(it will make the camera move right after the player and not frame after..)
4) jump is sux make it jumping more smoother
<< thats all


BlueLight Online, improved version of MorningOnline
Xenocythe
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Posted: 25th Sep 2005 23:10
|Bump| Alright, I've made the jumping smoother, and check for new update in the post (above the demo link).

Game is prgressing slowly!
Advancement Games
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Posted: 26th Sep 2005 01:06
I could do some basics for the AI. I have DBPro though, but my friend has a DBC manuel that I can use to get you some code if you would like.

C. Nom De Plum
Xenocythe
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Posted: 26th Sep 2005 01:13 Edited at: 26th Sep 2005 01:15
That would be really nice! Thanks!

Would you be able to see how my menu is? I need some more Criteria on it

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