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Geek Culture / Movie clip of the last, great FPS to come out on Xbox and PS2

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Jeku
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Posted: 22nd Sep 2005 22:44
All I can say is, wow. If you've never heard of Black, it's a FPS created by the geniuses over at Criterion Games (Burnout Revenge, anyone?).

They developed the Renderware engine, and from the looks of this demo, they put it through its paces.

Funny note: This movie was recorded from PS2 footage!

http://media.ps2.ign.com/media/668/668817/vids_1.html

Anyone else thinks this looks freakin' amazing or what?

DBAlex
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Posted: 22nd Sep 2005 23:03
wow



It certainly is pushing the PS2 to its limits!

Im suprised theres no slow down...


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
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RegenProZ
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Posted: 22nd Sep 2005 23:03
I hear about this game, it's going to be a top game, is it really the last? won't creators still create games for ps2? bummer...

For those who can't be arsed to search black's release date:

Due for release on 01/11/2005

I'm taking it the price is £29.99 Delivered, (Tax Free Whoo!)

Freddy 007
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Posted: 22nd Sep 2005 23:33
Quote: "Funny note: This movie was recorded from PS2 footage!"


That's amazing! I've seen this before, but I thought it was Xbox footage, the Xbox is after all much more powerfull. I read about this game in OXM a couple of months ago. It sounds amazing! They played an early demo of the game, and it was like.... When you shoot at a wall, it will crumble, and you can shoot EVERYTHING(almost) into bits.

Get TreeMagik HERE!
Jimmy
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Posted: 23rd Sep 2005 00:18
Would have been nice if they took a minute to look around, rather than just POW POWP WOPWO W PO WPWOWPOW PWOW POW WPOWPWOWOP the whole time. Couldn't see anything past the constant flame burst.

But it did look awesome.

Mattman
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Posted: 23rd Sep 2005 02:52
I agree with Jimmy. Kind of hard to determine, but I loved the very dynamic explosive scenery!
PiratSS
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Posted: 23rd Sep 2005 03:12
That was great, everything went explody!

Raven
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Posted: 23rd Sep 2005 03:39
I find it incredible that on IGN/GameSpy both the X-Box and Playstation 2 have identical movies and screenshots.

Personally I'd say what they've been showing off so-far has been X-Box only. S'pose it looks good but dunno... the last few games that have been shown off for the X-Box just haven't looked even half as nice on the X-Box as the preview movies did.

I'm still trying to grasp how the hell they can achieve so much better graphics on the X-Box than even a number of the top-end PC titles.

Hell even Prince of Persia Sands of Time just about runs on default graphics on my Pentium 4 2.5GHz / PC2700 512MB / AGP8x FX5200 64MB / ATA-133 IBM HDD

That's quite a damn sight beyond the X-Box, but still it aparently easily beats it. I'm also at a loss to figure out how the X-Box NV21A is capable of 80million vertices / second while the desktop NV21 (GF3) is only capable of 35million. :S

Then you get on to the Playstation 2, that beyond all reason seems to be able to keep pace with modern games from screenshots. Killzone did look very good, although most of the PS2's graphics comes from the screen effect they add.

This is Black is almost entirely basic graphics. Look at Dawn of War, that has truely awesome graphics, but it's all standard effects. It's still very clearly using a minorly altered Warcraft3 engine... yet achieves a much more modern look.

What I can't fathom really is how they can use so little ram to achieve so much. I mean like Crystal have been able to expand the PS2 VRAM from 4MB to 20MB, because of their streaming tech.. but still 20MB isn't that much when you think about it.

I think it's probably more like a magic trick. You know like how a magician will divert your attention with something else so you don't have time to see that what they're actually doing is quite simplistic; but because you don't fully notice, it becomes an illusion. Still I can't think of any graphics tricks to achieve that level of graphics on the PS2.

Mattman
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Posted: 23rd Sep 2005 04:28
Quote: "
This is Black is almost entirely basic graphics. Look at Dawn of War, that has truely awesome graphics, but it's all standard effects. It's still very clearly using a minorly altered Warcraft3 engine... yet achieves a much more modern look.
"


Warcraft3? Last time I checked my copy of Warcraft 3 was an RTS. Am I missing something here? (not to be rude, but if that's true then, uh, how the heck did they do that?)
TKF15H
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Posted: 23rd Sep 2005 06:09
Quote: "Warcraft3? Last time I checked my copy of Warcraft 3 was an RTS."

He was talking about Dawn of War (which is an RTS) not Black.

WarBasic Scripting engine for DarkBasicPro
DC emulator code size: 14.3MB, 553,214 lines
Tinkergirl
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Posted: 23rd Sep 2005 06:36
Well, here's a little known fact (well, I didn't know until recently) the PS2 does particles very well. Screen fill on a PS2 is remarkably cheap - vast amounts of particle smoke that would KILL a PCs framerate, the PS2 can handle.

Can't handle much else, but it does particles very well
Mind Storm 101
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Posted: 23rd Sep 2005 07:41
Who was playing during all that... he was just spray and praying, big CS no no, everything seems a bit feeble as well (frag grenade taking down pillars?)

Think what you like, you'll all be mine in the end.
JoelJ
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Posted: 23rd Sep 2005 07:51
Quote: "(frag grenade taking down pillars?)"

maybe it triggered anther expluder?

Quote: "they can achieve so much better graphics on the X-Box than even a number of the top-end PC titles."


I'm thinking it might have something to do with how SPECIFIC of a task a console is preforming, a PC is saying, 'i'll play that game, after i do this this this that this this and that' but the console is more along the lines of 'i'll play dat game NOW!'
but, i have no idea, because i'm not afraid to admit that i dont know everything

Raven
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Posted: 23rd Sep 2005 08:51
Quote: "Well, here's a little known fact (well, I didn't know until recently) the PS2 does particles very well. Screen fill on a PS2 is remarkably cheap - vast amounts of particle smoke that would KILL a PCs framerate, the PS2 can handle."


True, the fillrate is quite good on the PS2; that's more down to it being a 4-bit Alpha. This said you can only use the second graphics pipeline for one thing.. it's not like a programable thing current gpu's have but more like the fixed-function stuff the old geforce have.

Dunno, I'm still damn sure all of the footage and screenshots are PR X-Box.

Lukas W
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Posted: 23rd Sep 2005 09:24
this game will soon find its true belongings in the hands of the coolest and most handsome person on earth.

[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Pincho Paxton
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Posted: 23rd Sep 2005 10:27
Quote: " this game will soon find its true belongings in the hands of the coolest and most handsome person on earth."



It's my birthday soon...
....and I didn't even know that you cared...

Jeku
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Posted: 23rd Sep 2005 12:08
Quote: "Dunno, I'm still damn sure all of the footage and screenshots are PR X-Box."


Raven, I just told you. This is taken from the PS2. Unless you work for Criterion Games, then you can't call them liars :-P

Quote: "It's my birthday soon...
....and I didn't even know that you cared..."


Hey, mine too. I'm sure Lukas was referring to me

Van B
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Posted: 23rd Sep 2005 12:25
That looks mighty sweet, inspired more by games like Killzone I think, but it does look like my cup of tea.

The PS3 vid of Killzone2 is quite amazing as well, not sure that it's real in-game footage but it's worth watching out for - kinda makes me think about buying a PS3.

BTW - Anyone know what the jellied-eel is with XBox HalfLife2? - I mean is it dragging it's heels in anticipation of the 360 like Battlefield, or is it actually comming out!. Anyone who knows what's happening with Battlefield and HalfLife2 for XBox should expunge the info for us here.


Van-B

Put those fiery biscuits away!
Arkheii
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Posted: 23rd Sep 2005 13:12
Too many explosions, but it looks great. I'm looking forward to F.E.A.R., Quake 4, and this.

Sun = Hell in the sky.
Me!
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Posted: 23rd Sep 2005 15:44 Edited at: 23rd Sep 2005 15:44
well! the scenery certainly disintigrates, but do the people die decent ragdoll deaths?, and does that rubble remain behind after it`s fallen?, it would be cool if you could use alternate routes by demolishing the side of a building so that you could climb up the rubble onto a roof etc, what we realy need is realtime deformable scenery and persitant bodies/alterations, and the next game I see where the door goes through any bodies lay in the doorway I am gonna scream.



to avoid the consequences of global warming, get into a car and join millions of other people in burning millions of gallons of fuel in a huge traffic jam.
Lukas W
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Posted: 23rd Sep 2005 16:12
quake 4... meh.. not for me
fear.. could work, but id rather it to not have the First Encounter Assault and Reconing crap name

and i agree that you dont see much of the game. nor the story.
i mean.. come on! how many people buy a game just because it looks totally awesome and handle particles and flames and explosions really well and will be available on my TV for me to play at anytime and totally with its massive impressive look and feel and the shakie camera effect and graphics and its ragdolls and you can blow up any walls (it looks like)??

Pincho Paxton & Jeku,


[href]lukashangout.tk[/href] Zombie Hunter This is a map editor
Raven
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Posted: 23rd Sep 2005 16:26
Quote: "Raven, I just told you. This is taken from the PS2. Unless you work for Criterion Games, then you can't call them liars"


I don't think it being in the Playstation2 Section of IGN/GameSpy or GameSpot is conclusive proof that's what the Playstation 2 version will look like.

Especially as I said above both the X-Box and Playstation 2 sections have IDENTICAL MOVIES AND SCREENSHOTS.

They've got to be from one or the other. For one, the IQ on both machines will show the Playstation 2 with washed out colours, and it's transparancy isn't quite as nice. You will also often see horribly clipping on the Playstation 2 regarding transparent images.

I haven't seen ANYWHERE the Criterion were claiming what they'd shown was PS2. What's more I doubt they would be stupid enough to claim that you can get identical IQ between the consoles.

Freddy 007
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Posted: 23rd Sep 2005 16:49
If this IS PS2 footage, then I'm sure that Criterion would have said so. That would be far more impressive than if it was Xbox footage.

Get TreeMagik HERE!
JoelJ
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Posted: 23rd Sep 2005 18:47
Quote: "Quote: "It's my birthday soon...
....and I didn't even know that you cared..."

Hey, mine too. I'm sure Lukas was referring to me "

hehe, mine too, but i dont have an XBox or a PS2 so... maybe they should make a PC port and give it to me

Tinkergirl
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Posted: 23rd Sep 2005 18:50 Edited at: 23rd Sep 2005 18:52
[Edited] I need to stop being bitter.
Darkbasic MADPSP
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Posted: 23rd Sep 2005 19:20
omfg looks superb i'm buying first day

New game about to be unleashed steal un theif
Jeku
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Posted: 23rd Sep 2005 20:20
Quote: "I don't think it being in the Playstation2 Section of IGN/GameSpy or GameSpot is conclusive proof that's what the Playstation 2 version will look like."


I didn't say that it was PS2 because it's in the PS2 section. I could have just as easily given the link to the Xbox section. And in case you weren't familiar, gameplay videos on these sites are ALWAYS the same between consoles, unless they're comparison videos.

Great, now you're going to make me dig up where I saw them say it was running on the PS2 :-P

I'll look for it, but it was an interview with the Criterion developers where they said the footage was taken from the PS2, and that it looks better than its Xbox counterpart. Of course, the Criterion guys could be lying, or perhaps the interview website, or yadda yadda yadda.

The admiral
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Posted: 24th Sep 2005 00:53
I really doubt it would look better than the xbox version.

The admiral
JoelJ
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Posted: 24th Sep 2005 00:57
Quote: " I really doubt it would look better than the xbox version."

It could happen, like, doing it on purpose because they hate MS and love Sony or something gay like that...

I know I would do that if i were biased and owned a project that big

BearCDPOLD
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Posted: 24th Sep 2005 08:42
Ooh baby.

Criterion is doing the grand finale of FPSs right here. We've had our wonderful halflifes and halos, full of depth and addictive gameplay, but this goes back to what it's all about. Seeing cool stuff blow up and murdering mass amounts of people/things with a bullet hose. That's what made the sequels to Burnout so cool, the crashes made the game, it was exaggerated to an extreme successfully without all the BS in between. We got what we wanted and were satisfied. This will be a blast!


I'm going to eat you!
Chris K
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Posted: 24th Sep 2005 16:58 Edited at: 24th Sep 2005 16:59
This was at E3. Won some award from IGN. I does look really cool, just like Okami, which looks seriously sweet (Sometimes it looks quite bad, like fairly standard cell-shading, but sometimes it looks just like an oil painting)

Pics (the bigger ones can't be in game, right?):









Kangaroo2 BETA2
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Posted: 24th Sep 2005 17:21
Sorry don't have time to read this whole thread, in the middle of foramtting my hdd! But I just had to add that BLACK is looking stunning, I saw various previews of this over the last few months and its really got me slavvering! THis should put an end to the stream of more and more boring fps games hitting the market at the moemt - it looks amazingly FUN and thats the important part imho

Arkheii
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Posted: 24th Sep 2005 18:27
@Chris K: Wow... Screw particle effects, that game's graphics has a lot of character

Sun = Hell in the sky.
Raven
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Posted: 24th Sep 2005 22:25
Quote: "I'll look for it, but it was an interview with the Criterion developers where they said the footage was taken from the PS2, and that it looks better than its Xbox counterpart. Of course, the Criterion guys could be lying, or perhaps the interview website, or yadda yadda yadda."


I'll bet it was GameSpot. I hate them... they don't do interviews, they do creative hype-mongering.

Jeku
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Posted: 24th Sep 2005 23:27
Quote: "I'll bet it was GameSpot. I hate them... they don't do interviews, they do creative hype-mongering."


Haha. So everything they say is a lie. Ahhh, such simple logic you have there.

In fact I read it from the IGN site. The developers said that the PS2 handles some things better than the Xbox, such as particles. But I assumed you'd known this since you've developed on both.

Kangaroo2 BETA2
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Posted: 25th Sep 2005 00:09 Edited at: 25th Sep 2005 00:11
transparencies on large ammounts of single poly objects (like particles) could be handled natively more easily with the ps2 from my experience, but with larger poly meshes the xbox can handle the physics a lot better, hense why the burnout games run better on xbox and this may (although I've not idea cos I haven't played it) may run better on ps2. Remember though that with the vast majority of multiplatform games they'll be close to identical anywayys as its costly in time to optimise strongly for each systems advantges and dissadvantages. I reckon there won't be much in it, just like the burnout games (which I have to say Criterion did excellent work with, they are some of the most "gameplay-wise" complete and technically competant multi-format games of recent years)

Raven
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Posted: 25th Sep 2005 03:15
Quote: "In fact I read it from the IGN site. The developers said that the PS2 handles some things better than the Xbox, such as particles. But I assumed you'd known this since you've developed on both."


As I said above that's purely due to the fillrate.
I'm slightly more skeptical about the Lighting, and Physics Complexity. Those are things the Playstation 2 tanks on.

The admiral
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Posted: 25th Sep 2005 03:41
Quote: "It could happen, like, doing it on purpose because they hate MS and love Sony or something gay like that...

I know I would do that if i were biased and owned a project that big"


Nah they wouldnt be allowed by their publisher because you loose money like that.

The admiral

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