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FPSC Classic Scripts / Move entity when switch is flicked

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DUDE274
19
Years of Service
User Offline
Joined: 18th Jun 2005
Location:
Posted: 24th Sep 2005 00:19
I was thinking of putting a entity in my game that when a spicific switch is flicked it follows the waypoints to the end of the waypoints and then stops (does not return to the 1st waypoint)
It could be like a sliding bridge (or something)

STOP LOOKING AT MY STUPID SIGNITURE!!! So youre still loking, huh?..... STOP IT! I could'nt think of anything better!
DUDE274
19
Years of Service
User Offline
Joined: 18th Jun 2005
Location:
Posted: 24th Sep 2005 19:16
So noboby knows how?

STOP LOOKING AT MY STUPID SIGNITURE!!! So youre still loking, huh?..... STOP IT! I could'nt think of anything better!
Mad Scientist
19
Years of Service
User Offline
Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 26th Sep 2005 22:01
Put the entity name in the "IFUSED" property of the switch.

Use the follow script:



I have not tested this code

Relax or I'll hit you with the whip again.

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