Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Help with smooth movment...

Author
Message
PiratSS
21
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 19th Feb 2003 04:52
Hey,

I was wondering, How can my character move smooth?

He moves 20 pixels at the time. Now, can we make it for example 4 pixels x 5?

Here was my original idea:

at the end of the loop:


are there any other solutions?
note: I don't really want to move by floats (0.20125....)

It has to be a small code that will do the movment at the bottom.

Cheers,

PiratSS.
Specs: Dual Amd Athlon 2Ghz(1Ghz x 2), 40GB 15000 Rpm SCSI Hard Drive, 640 Mb 266Mhz DDR, 12x8x32 CDRW, ATI Rage Fury Pro 32Mb SD Video, 17' Monitor
BackBONE
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location:
Posted: 20th Feb 2003 13:51
Why notuse Curvevalue??
Kinetic Assassin
21
Years of Service
User Offline
Joined: 20th Feb 2003
Location:
Posted: 20th Feb 2003 19:07
Is "Sync rate" set to anything? if its not set that to something around say 20 so it doesnt look like your animations are going too fast, but if it set to low it might look like you mechine can't handle it anymore

and is this chractor going to moving with keybord or joystick input? if so why dont you just do this:





Your good, but I'm better! - Starwolf
Xoid
21
Years of Service
User Offline
Joined: 8th Mar 2003
Location:
Posted: 13th Mar 2003 03:54
Yes, BackBone has the right idea, use curvevalue if you want your sprite to move smoothly, hope this helps!

Login to post a reply

Server time is: 2024-04-25 15:15:08
Your offset time is: 2024-04-25 15:15:08