...What does speed have to do with posting pictures? I just upload them to photobucket.com, and post the image name here. It sounds more like you don't have enough time.
But I don't think RPGamer was that upset about you only having two pictures. I think he was upset because those two pics didn't show much, and also that your game had very little information, and said you had a demo and didn't post it. I know you might have a slower connection, but you could have edited the post to say you would be uploading a demo soon. Also, I think you should address the other issues RPGamer brought up.
You're fuming about how he said you didn't show great pictures, when that wasn’t even a large part of what he was trying to get across. You really should compare his team request to yours. If you don't, you won't be able to make a better team request once you're far enough into the project for people to know that it will be good and you'll finish. You shouldn't be mad at RPGamer. He has a well thought out request, that's very specific, and says exactly how much is done in the game, and gives people an idea of what it's about.
The impression I got when reading your post was that the only thing you had gotten done in the program was walking around. If you hadn't posted it as a team request, people would have accepted it as a WIP, and when the time was right, you could have asked for modelers to help you, and if your project looked good, they would have been happy to assist you.
Your argument has no bearings, and you really haven't gotten nearly far enough into the game to need good graphics yet. In my experience, games actually come out better when you use place holder graphics until the engine is completely finished. I mean, look at Urbia Rising! Some people are getting impatient because of the lack of graphics, but the engine in it seems to be very sophisticated! You can also look at squirrel wars. Slightly Less Young Programmer doesn't exactly have to greatest graphics in his game, and he's made it clear that he's fairly new to programming. But his game is a huge success because he's given many demos, shown progress, is open to ideas, and a nice person overall. I've got to tell you, this thread isn't making you look like all that great a guy yourself.
And the reason RPGamer said he wasn't a jerk is not to make himself feel better, but because like most people, he doesn't like being called one by one person who against most peoples opinion calls him one. His game looks and sounds great, and after reading all your threads all I know about your game is that it's about a guy going down into a place called Achilles dungeon, that you aren't progressing very fast, and that you're a poor modeler. I’m sure there’s more, but you haven’t made it clear.
I'm also guessing you're new to programming, but please correct me if I'm wrong. If you are, then you shouldn't be requesting anything, because RPGs are some of the hardest games to make. They have to be huge, have battle systems, have tons of in game people to talk to, and few of the people to post them here ever finish. A good example of the type of screens you should have for an rpg are littered across this thread:
http://forum.thegamecreators.com/?m=forum_view&t=57995&b=8
Quote: ""First of all not ALL of them are locked. The vast majority are because they don't adhere to some very simple guidelines. If your post follows these guidelines then it will be approved. If you cannot follow the guidelines then your project isn't yet at a stage where it's suitable to have a Team Request post made about it. ""
...and that really is the first line.
I have nothing against your game, Sony, and I do agree that people were a bit harsh with the GTA thread, even if it wasn’t ready for a WIP post.