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Geek Culture / Gamespot Worthy

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TDP Enterprises
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Posted: 26th Sep 2005 01:50
OMFG, look what i found on the OPENING page of gamespot tonight:
http://www.gamespot.com/pc/sim/evochronalliance/index.html

Words cannot describe......

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Megaton Cat
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Location: Toronto, Canada
Posted: 26th Sep 2005 01:59
Is this that Starwrath look-alike game? That guy really needs to move on to 3rd-person shooters or something...


The future is here, and I can't afford it.
Richard Davey
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Posted: 26th Sep 2005 02:01
Heh.. nice one. I bet that caused a blip in SW3Ds bandwidth

Wait until you see next months newsletter. The cover feature will blow you away.

People don't quit playing because they grow old.
They grow old because they quit playing.
TDP Enterprises
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Posted: 26th Sep 2005 02:01
This is made by "that guy"/starwraith, but i give him kudos for getting gamespot to recognize it, and even on the homepage.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Richard Davey
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Posted: 26th Sep 2005 02:02
Quote: "That guy really needs to move on to 3rd-person shooters or something..."


Yeah, because there are like so few of those around at the moment

People don't quit playing because they grow old.
They grow old because they quit playing.
TDP Enterprises
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Posted: 26th Sep 2005 02:03 Edited at: 26th Sep 2005 02:06
Come to think of it, these is really the only space fighter done/completed in dbpro that are worthy talking about....


Quote: "Wait until you see next months newsletter"

You just get the latest one thru the door and ur already workin on the next, kudos to you too.


@Megaton: u got told by rich......ooohh

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Rob K
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Posted: 26th Sep 2005 02:40
It's interesting to read the developer's views on DBPro:

http://www.starwraith.com/forum/viewthread.php?tid=650


BlueGUI Windows Plugin
John H
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Posted: 26th Sep 2005 03:10
DBPro does take a while to compile, he has a vaild point. Isnt it because it compiles EVERYTHING, including the un-needed information?


Click here to join our forums and get updates on game progress sooner!
Richard Davey
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Posted: 26th Sep 2005 03:11
Yeah. I would have thought Lee hit the exact same problems compiling the FPSC source, its as equally large as Evochron. Although having said that, Shawn doesn't actually use DBC in its native form.

People don't quit playing because they grow old.
They grow old because they quit playing.
Eric T
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Posted: 26th Sep 2005 03:20
Quote: "Shawn doesn't actually use DBC in its native form."


Hmm...
Can you explain?

http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions.** Warning - explicit language**
JoelJ
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Posted: 26th Sep 2005 03:38
dlls? he ownz teh source?

Richard Davey
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Posted: 26th Sep 2005 03:42
He has the ability to modify the compiler, add his own commands, etc. Which I'm sure he's probably done over the years.

People don't quit playing because they grow old.
They grow old because they quit playing.
Kangaroo2 BETA2
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Posted: 26th Sep 2005 14:24 Edited at: 26th Sep 2005 14:25
Unfortunately I don't like this type of game much so I can't comment much on the game mechanics but I've always been impressed with the graphics and the completeness of his games

As for switching a project from DBC to Pro well I've found its practically impossible without loosing hair. But if he owns pro he should start his next project in it for the extra effects and the fps increases it will allow him to have less limitations.

However, I agree on the DBPro compile time. My full version of quikly on my computer takes a ridiculous time to compile!

Drew Cameron
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Posted: 26th Sep 2005 14:38
Quote: "My full version of quikly on my computer takes a ridiculous time to compile! "


Dumbo & Cool takes over a minute, which isn't near 10-15 minutes, but it's still quite a long time compared to what DBC takes for a similar amount of code.

But having done a load of stuff in DBC and moving to DBP - I can say that it's worth the hassle - DBP blows DBC out of the water in most places: speed, features and even the default IDE

Katie Holmes helps out to speed up development.
TDP Enterprises
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Posted: 26th Sep 2005 14:49
i do in the end like the simplicity and stableness of dbc, something about just makes me love it......

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
David R
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Posted: 26th Sep 2005 15:43
I starting to really dislike DBP's compiling times

Its taking 5-6 mins to compile approx 14,387 lines. VC does the equivalent in (C++ of course) in a few seconds.

When can we expect to see this dynamic compiler thing? (which keeps the compiler in the memory)

Quote: ""Don't tell him your name Pike!"
"
Jeku
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Posted: 26th Sep 2005 21:37 Edited at: 26th Sep 2005 21:37
Quote: "VC does the equivalent in (C++ of course) in a few seconds. "


I highly doubt that. If you change one .cpp file, it should be fast. But if you change a critical header file, you could be looking at a long time. Our game at work can take almost 5 minutes to build--- but I've seen firsthand that some other full commercial games take over half an hour and the programmers make it auto-build before they get into work in the morning.

Darkbasic MADPSP
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Posted: 26th Sep 2005 22:04
Quote: "Yeah, because there are like so few of those around at the moment "


new idea for a project

Gtas back and bigger and better than before
Raven
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Posted: 26th Sep 2005 22:34
Quote: "I highly doubt that. If you change one .cpp file, it should be fast. But if you change a critical header file, you could be looking at a long time. Our game at work can take almost 5 minutes to build--- but I've seen firsthand that some other full commercial games take over half an hour and the programmers make it auto-build before they get into work in the morning."


Depends though doesn't it. The companies I've been with tend to split things up rather than compile everything at once.

So while the engine would take 10minutes with the Render and Network Code at once, each one on thier own would take around 2minutes each.
That's re-building though, which you don't often need to do unless you've changed some drastic things.

You can seriously cut down compile time by changing smaller things.
Codewarrior and Visual Studio 2005 also now have the ability to make use of multi-machines to compile across. A bit like they've been doing with 3D for years. So again that can seriously reduce compile time.

Often a good trick I've come across is to edit in debug mode, then you can see changes real-time. Set Visual Studio to save them for the next build.

You right though it can take ages for a full rebuild. The Source Engine for example on this machine (Athlon64 X2 4200+) takes about 40minutes to build. Obviously once you've built it once it's best to just compile.

This is what Lee wishes to add to the compiler for 6. Something you might want to ask him about in 30min on IRC.

Deadwords
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Posted: 27th Sep 2005 04:17
you think this is surprising!? Look at that http://www.gamespot.com/pc/action/fpscreator/index.html

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
TDP Enterprises
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Posted: 27th Sep 2005 04:21
Richard......was there something you weren't telling us, or did StarWraith just inspire you to go out and do this? Anyways, kudos on getting this on there... I was just wondering though, how exactly does GameSpot go and recognize something a an offical game that they are willing to put on their site?

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Raven
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Posted: 27th Sep 2005 05:38
: shrugs : I'd be more impressed if made GameSpy.

To me they carry far more weight in terms of reviews, but also in quality content. If it's up on GameSpy then it's something big.
That's not to be confused with getting on Fileplanet.. but making the frontpage in the most downloaded / colomnised downloads (not the new but the items in the center) then that's a good achievement too.

iirc there's an area to add your own content on IGN, GameSpot, and CVG.

Ian T
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Posted: 27th Sep 2005 05:53
Gamespy's reviews are incredibly unreliable... they often spend far too little time on games to get a feel for their gameplay balance or depth, thus rating short and tiny games too high and long or complex games too low.

Blog is death. How? NO idea. But is murder. REVENGE!
Raven
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Posted: 27th Sep 2005 06:20
Oh well that might explain them raving about the new Dawn of War game recently, eh? Cause you know RTS are reknown for being very short. The fact that in thier original review of Dawn of War, they noted it was far too short.

You know the only way you see the n:5 Stars they give a game is by searching for them. The reviews are just that. Simply a review of the game.

They put very lil emphasis on a scoring system, unlike other sites. You read 2-4page (Guild Wars got 2 seperate 6page reviews. So again you can see thier love for the short game) review on what they liked and didn't about the game.

Often in the conclusion they just say if they liked it and throughout what appealed to them and what didn't. You still have your own mind to make up over the game based on what they've said. Small video and screenshot collections.

Honestly I find that best, rather than this whole BS something out of something for gameplay. That's just crap imo. The reviews always feel honest and as if they've ACTUALLY played the damn game. Rather than the drivel I've read on IGN and GameSpot where they seem to play it for a few minutes maybe to get a feel, and go by the damn synopsis the developer has sent them.

BearCDPOLD
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Posted: 27th Sep 2005 06:51
Haven't read much of Gamespot or GameSpy (many unread emails in inbox...), but IGN's articles are completely lacking in any form of depth. It's obvious they don't even bother to use a spelling/grammar checker half the time if they're pressed to get it out at midnight or whatever.


I'm going to eat you!
Jeku
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Posted: 27th Sep 2005 10:39
Fun trivia: Mag and website reviewers often don't play the final version of the game before publication. From experience, the company may say "oh, about feature x not doing exactly what it should, well it will when the game's released in 2 months." The mag then writes the review as if the feature was put in place. Shady all around, but they all do it.

Mags do it more often as the reviews need to be written as much as 2-3 months in advance to meet the deadlines.

OSX Using Happy Dude
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Posted: 27th Sep 2005 11:09
I'm surprised he doesn't use DarkSDK...

Quote: "Breaking up code or splitting system resources generally isn't a professional way to develop software."

I would have thought breaking up code is a very professional way to develop software. Reusability anyone ?

I dont like Elite type games either (Did like Freespace up to a point though) - usually in dogfights you just end up going around and around...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Drew Cameron
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Posted: 27th Sep 2005 11:22
How would you go about submitting a game to Gamespot for inclusion in their listings?

Katie Holmes helps out to speed up development.
TDP Enterprises
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Posted: 27th Sep 2005 14:53
Quote: "How would you go about submitting a game to Gamespot for inclusion in their listings?"
thats what i asked...

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
David R
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Posted: 27th Sep 2005 15:31
My bet it involves quite a bit of $$$$.

Or it may be as simple as a press release (about your game). As of yet though, we shall never know....

Quote: ""Don't tell him your name Pike!"
"
Kangaroo2 BETA2
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Posted: 27th Sep 2005 15:47 Edited at: 27th Sep 2005 16:13
"usually in dogfights you just end up going around and around..."

YES thats exactly how I feel about them. Especially when you don't have a floor to judge how far you've moved forward and turned in ratio by

OSX Using Happy Dude
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Posted: 27th Sep 2005 16:07
Its even worse with multiplayer, as usually all the crafts move at the same speed...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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Kangaroo2 BETA2
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Posted: 27th Sep 2005 16:15
omg that would be sooo lame!

[edit] Not that I'm claiming the strwraith games are lame, they are very impressive coding achievemnts and the graphics are great Just the genre as a while is not my cup of tea.

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