hey ragnarok, what you would have to do is simply incorporate your level editor as an add on. for example: I would suggest d/l magic world (by robinking:
http://www.robinking.com/allseeingi/) and transferring any such necessary commands into your game. have the ability at the start of a game session to log in as some type as to allow this section of your code to run whilst online for example: if user_name = "admin" and user_pswd$ = "admin" then edit_mode = 1 and some where down in your code where you've seperated your edit code form your main game code such as
rem below are areas where only admins have acces to during run time
if user_name$ = "admin":
if edit_mode = 1
gosub check_keys
if lmb = 1
get_object_number(mousex,mousey,object_num)
move_object(object_num,mousex...
endif
else
endif
use such necessary dynamic processing of world editing functions.
if you need further help on this just refine my ideas and use them in your game. this is how you would do it and by the time you have your game running this should not be too hard of a task if you can learn how magic world works.. and if you want to save your self some time I would suggest visiting underware design (
http://underwaredesign.com/) and d/l UWDesign's db movement code: he has tons of stuff
set mipmap mode 1: set matrix texture 1,1,1: set spot light 1,0,90: set normalization on: sync rate 0: statistic(1): flush video memory
autocam off: always active on: hide mouse: set window on