I'll do a GL System for Dark Basic Professional that you use identically if you want. ya know provided someone can pay me an hourly wage and all, or a nice lump-sum to keep me going for the several months it would take to get the base system working.
Honestly it's not that difficult to do it, and actually thanks to Mike I know how to legitimately unhook DirectX. (unhooking Windows for GTK or something would be far more difficult as it's hard-coded
)
Thing is there are many other aspects to consider more than just the graphics system. Perhaps when Dark GDK become popular amongst budget developers to make it a reasonable middleware, for people who can't afford Renderware. Might be worth while TGC seeking an OpenGL programmer (given Lee's "love" for it heh)
You never know. I mean personally I think the next step for TGC really is to provide support for PowerPC, as you wouldn't believe what sort of revenue Console Middleware rakes in. Just ridiculous.
Think about it Renderware charges $50,000 Per System Per Platform Per Title.
They have 4 Systems. Graphics, Physics, AI, and Effects.
So your looking at spending $200,000 just for a Playstation 2 Game, say you want it on the PC, X-Box and GameCube too... and instantly that's $1,000,000 on a single title solution.
When you consider that the development License for the X-Box, GameCube and Playstation 2 platforms is literally $75,000 combined. So seriously speaking this is very lucrative.
Just think about it for a second. EA made a deal with Critiron recently for them to use Renderware exclusive. Was for some stupid amount of money like $150million or something.. which for EA is a steal for unlimited use over the next 3years.
This is where the money is at nowadays. Back on subject though, the product looks good.