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Geek Culture / The 360 Game Creator Demo games released

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AntonyW3
21
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Joined: 13th May 2003
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Posted: 28th Sep 2005 20:26
Sorry for the spam, mam, but,
You can now download six freeware games sent in by The 360 Game Creator Users for the site.
They are freeware, although specific (c) on the media is down to each individual author. Dreamspaced are merely hosting their creations to promote the capabilities of the 360 Game Creator.

Visit the download page at www.dreamspaced.com to download them, information on each game is providied.
AntonyW3
21
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Posted: 28th Sep 2005 20:27
Also I've swithced to the more secure ShareIT payment system, for your benefit.
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 28th Sep 2005 23:10
ShareIT is an easy fraud target.
PayPal recently added a small business losses program.. so your covered to up to £3,500 per year when people try to rip you off. They've also added systems to prevent automatic refunds, which was one of the main systems being taken advantage of.

Just a warning.

Ian T
22
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Location: Around
Posted: 29th Sep 2005 03:03
Even if ShareIt is less secure, which I doubt, I would never personally use PayPal after all the recent debacles. Their fascist policies on other peoples' money have not changed. Many people feel the same. I think the switch is a good thing

Blog is death. How? NO idea. But is murder. REVENGE!
Me!
19
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Posted: 29th Sep 2005 15:35
actualy I am more interested in the vividGL engine, that looks interesting , GL for DB anybody?



why do they say Aliens are gonna be friendly?, surely the agressive ones wipe out the peaceloving ones, so all you have left out there are crazed flesh eating interstellar monsters.
Van B
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Location: Sunnyvale
Posted: 29th Sep 2005 15:54
GL for DB?

Excuse my negative attitude but we've heard this before and it came to nothing - considering that DB is a basic wrapper for DX and all...

Put those fiery biscuits away!
Raven
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Location: Hertfordshire, England
Posted: 29th Sep 2005 16:10
I'll do a GL System for Dark Basic Professional that you use identically if you want. ya know provided someone can pay me an hourly wage and all, or a nice lump-sum to keep me going for the several months it would take to get the base system working.

Honestly it's not that difficult to do it, and actually thanks to Mike I know how to legitimately unhook DirectX. (unhooking Windows for GTK or something would be far more difficult as it's hard-coded )

Thing is there are many other aspects to consider more than just the graphics system. Perhaps when Dark GDK become popular amongst budget developers to make it a reasonable middleware, for people who can't afford Renderware. Might be worth while TGC seeking an OpenGL programmer (given Lee's "love" for it heh)

You never know. I mean personally I think the next step for TGC really is to provide support for PowerPC, as you wouldn't believe what sort of revenue Console Middleware rakes in. Just ridiculous.

Think about it Renderware charges $50,000 Per System Per Platform Per Title.

They have 4 Systems. Graphics, Physics, AI, and Effects.
So your looking at spending $200,000 just for a Playstation 2 Game, say you want it on the PC, X-Box and GameCube too... and instantly that's $1,000,000 on a single title solution.

When you consider that the development License for the X-Box, GameCube and Playstation 2 platforms is literally $75,000 combined. So seriously speaking this is very lucrative.

Just think about it for a second. EA made a deal with Critiron recently for them to use Renderware exclusive. Was for some stupid amount of money like $150million or something.. which for EA is a steal for unlimited use over the next 3years.

This is where the money is at nowadays. Back on subject though, the product looks good.

re faze
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Posted: 29th Sep 2005 16:23
someone did this already, pop 'dark gl' into the google forum search

you dont beat the system. the system beats you.
Raven
19
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Posted: 29th Sep 2005 16:28
Quote: "someone did this already, pop 'dark gl' into the google forum search"


I've yet to see a single OpenGL System for DBP that I can physically use. I know personally of 3 started. Never seen a single download of any of them, or much they can do past the basics that you could easily achieve from a few days with C++ and the NEHE tutorials.

Me!
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Posted: 29th Sep 2005 16:51 Edited at: 29th Sep 2005 16:54
but here you already have the dll, all you need is a wrapper like the Newton wrapper afaik (I must admit I am not an intensive, expert C user but I don`t see the problem), you still use DX for IO and music etc, this is just another rendering option that should be simple to append to DB, (simple being a relative term), they already ported it to Blitz 3D from what I read, so whats the difference?



[edit:- plus if the resulting exe uses GL and the DB runtime is only using sound and IO from DirectX, would it not make it more probable that code from DB would run under WINE in Linux?, that would be a big boost if DB could create programs that run under Linux]

why do they say Aliens are gonna be friendly?, surely the agressive ones wipe out the peaceloving ones, so all you have left out there are crazed flesh eating interstellar monsters.
Richard Davey
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Location: On the Jupiter Probe
Posted: 29th Sep 2005 17:52 Edited at: 29th Sep 2005 17:53
Ok never mind the relative merits of PayPal vs. Share-It, or DX vs. OpenGL - what I want to know is why are the games presented on the Download page all really old PC titles?

We've got golden oldies like Abuse and Camy 2. I thought "cool, a new version of Abuse!" so I downloaded it - and bollocks is it. It's EXACTLY the same game as the original Windows version.

Not a 360 remix in sight. Hmm, ok. So I tried "Carny2" and this game is a straight 2D platformer that I remember playing back in 2001!

So all in all, this is a complete scam as far as I can tell - and anyone giving their money based on these "demos" is utterly insane.

People don't quit playing because they grow old.
They grow old because they quit playing.
Kohaku
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Posted: 29th Sep 2005 17:54
Noted.


You are not alone.
Richard Davey
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Posted: 29th Sep 2005 18:13
Actually the more I read about this package, the more I think the whole thing is one giant scam. The work of an over-active imagination. The features page reads like a 13 year olds business studies paper on an imaginary product.

http://www.dreamspaced.com/Features.htm

I nearly died laughing when I read the "AI" part. Some of the other sections are a blast.

An example:

"Gamescript is more powerful than C++, thanks to the technology with have paired it off with."

My favourite:

"Our technology is wrote and compiled to machine code for full speed and exposed to GameScript as a series of functions."

Since when do you compile machine code?! It's written in assembler for a reason.

Please.. no-one put down ANY money on this. Not one cent. At least not until there is a trial version and/or a REAL demo of a game made with it.

Absolutely incredible.

People don't quit playing because they grow old.
They grow old because they quit playing.
OSX Using Happy Dude
21
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Posted: 29th Sep 2005 18:24 Edited at: 29th Sep 2005 18:29
Quote: "Redefine the quality of tools we use to redefine the quality of games we make"


One way of murdering the English language... Or perhaps refine the meaning of redefine...

I think this chappy should be banned...

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
DBAlex
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Location: United Kingdom
Posted: 29th Sep 2005 18:53 Edited at: 29th Sep 2005 18:56
Have you ever done a google search for Dreamspaced?

He posts this in about every forum that is Dev related... !

I also downloaded the "Abuse" game, Was shocked when it was the DOS original!!! And he even clearly says "stunning example of the power of The 360 Game Creator."!

This is 100% a scam imho, No one give this guy ANYTHING!



EDIT: Actually its "360 Game Creator" you should do the google search on!

A LOT of results !


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 29th Sep 2005 22:25 Edited at: 29th Sep 2005 22:26
And to top it all off the title is obviously meant to initially grab people who will at first think it's Xbox 360 development related.

EDIT:

And what's with the screenshots? They're like 150x140. How can anyone even see what the development is like?

Quote: "Think about it Renderware charges $50,000 Per System Per Platform Per Title."


Wow, that's actually pretty cheap I believe Gamebryo is something like $90,000 per system per title. Middleware is definitely where the money is, that's for sure

Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 30th Sep 2005 02:15
Oh yeah, the Unreal 3 engine is the one that makes me laught the most. $480,000 per title per platform. just sick when your think about it.

it's no bloody wonder the cost of development has steeply climbed; but this said, there is still the question of if it would be cheaper to make an in-house engine? heh

who knows with team sizes at ridiculous proportions now.
hope that TGC take advantage of this market properly though.

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