I have a problem I have been trying to overcome that after much effort have come to the conclusion that it cant be achieved....
What I am trying to achieve would be a realtively simple operation in most game engines but due to the inflexibilities and very limited capabilities in these areas of FPSC it becomes a complicated major undertaking.........
What I need to achieve is this....
I have a train station that has a monorail. I want a train to move from one end of the station to the other. That sounds easy right? well in my case no actually very difficult in FPSC.
Now it gets complicated....
The train is a monorail type so it runs (sits) over a single upright rail. The train therefore is if you like embedded over the top of the rail. As its a train station the rail and train are positioned around 2 foot below a platform which is a standard FPSC floor level which is what the Player and pedestrians if you lke walk on.
Now perhaps you may see some difficulties in achieving this - rather unauthordox expectations of FPSC.
Firstly an FPSC path can only be place at one floor level or another - I dont see any way of changing this. Moving the train position vertically of course is easy enough but FPSC always wants to plae an object on a path at floor level and not below - the levels of available path control and positioning in FPSC are non existant. Moving the train without path via scripting is a possibility but then consider the problem that FPSC wont allow one dynamic object like the train to move over another while sitting astride it - the rail (whether static or not). The collision of the two objects however you try to set them up is incompatable.
These difficulties have been made worse by the inclusion of Physics which introduces futher complications.
Thats just a brief outline of the difficulties I have encountered with this over almost a week of effort. Many hundreds of test runs in editor following much tweaking of scripts, settings and entity models.
Basically as far as I can see it not achievable.
If anyone has achieved this kind of interaction or would like to test this out by using two simple entities and see if they could achieve any success I would be pleased for the help.
Anyone have a script that moves an entity from A to B in a straight line? without the use of paths - that would be very helpful - at least that would be a start - removing one problem leaving just collision interaction and any Physics issues.
Thanks