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DarkBASIC Discussion / faster bullet holes

Author
Message
devastation
19
Years of Service
User Offline
Joined: 11th Aug 2005
Location:
Posted: 30th Sep 2005 21:15 Edited at: 1st Oct 2005 17:25
nvr mind. I had my code screwed up and I thought I did it just like the tutorial and I fixed it and yeah. Then I tracked down that tutorial again, and, yeah

sorry, my iq's the same as my shoe size sometimes.

verydevastating.com
Darkbasic MADPSP
19
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 30th Sep 2005 23:14
thanks

Gtas back and bigger and better than before
blanky
20
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: ./
Posted: 1st Oct 2005 13:36
Quote: "putting in an if object exist(bullethole) = 0 and putting the create plain stuff there."


Eh? What does that mean?!

I mean, all that's doing is checking if a bullethole doesn't exist, and if it does making one; What if you want more than one bullethole? And if you delete your bullethole, with your code it'd instantly come back again...

Sorry, I just don't think this makes any sense out of context.

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).

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