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FPSC Classic Scripts / AI v 2.1.3

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Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Oct 2005 00:05
I became aware that lee wanted to be evil and all by changing animations, well, lee, I will sell my V1 code for 1million dollars on ebay. I just have to say that it is endorsed by, ricky lee anderson, yeah.

And here is an update to 2.1.2, mainly just changing animations for you. Man, I'm gonna have to do that for all of them...

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"

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Zero #43
20
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Joined: 5th May 2004
Location: ** in your head **
Posted: 1st Oct 2005 00:09
is it all one script for one purpose??

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Merranvo
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Location: That ^ is a Orange
Posted: 1st Oct 2005 00:30
general purpose...

I am gonna post 2.0 (which worked a bit well) too, I am not testing these, as they are just updated old scripts, mainly for the animations.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"

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Zero #43
20
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Location: ** in your head **
Posted: 1st Oct 2005 00:35
what are they for thougH??? i want to use them

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Merranvo
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Location: That ^ is a Orange
Posted: 1st Oct 2005 00:46 Edited at: 1st Oct 2005 00:46
Enemies...

Mostly auto fire though, I never got around to the sniper or rocketer that I promised. Mabey later. After 3.0 (oops)

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
Zero #43
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Location: ** in your head **
Posted: 1st Oct 2005 00:51
k

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cardine
19
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Joined: 20th Apr 2005
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Posted: 1st Oct 2005 03:39
The AI no longer sits anymore

But...... they do fall down every couple of seconds. Is there any way to fix that?

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Merranvo
19
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Location: That ^ is a Orange
Posted: 1st Oct 2005 03:44
find me an animation that looks more like a melee attack.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
cardine
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Posted: 1st Oct 2005 03:56
Well you could just have no animation, or no melee attack. (I think that no animation looks for realistic then the player falling).
If I removed the melee attack of the script, would it still function normally (just without melee)?

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Mr Flowerkohl
19
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 2nd Oct 2005 17:09
whats the best AI for now ???

yeah...thats the ticket !
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 3rd Oct 2005 23:14
you should try them out:
2.0 is more complex, higher actions. low enemy thinking

2.1.2 is less complex but doesn't make the enemy stupid. no enemy thinking

3.0 (which will be realesed to BullShox and WheelGator and latter to the community) is in progress, but it will feature higher level thinking, where the enemy will analize the room and attack differently, with 3 different types of movements for each room.
The problem is that 3.0 is bound to be the most extensive script I make todate, so it will have wear on FPSC if you have numerious enemys.

I would recommend using each of the scripts as the situation calls for it. 2.1.2 is good if you have a lot of enemys just to shoot at you

2.0 features sniffing out the player which is good when you have small groups of enemies. and the plr can be hiding.

3.0 will feature environment reaction, which is good if you want an enemy to act differently in the hallways, then chase the plr into an open arena.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 25th Oct 2005 00:40
Or mabey I will drop scripting all together! Programming is easier.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Steam Assassin
19
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Joined: 21st Sep 2005
Location: behind you...
Posted: 25th Oct 2005 02:38
[quote]find me an animation that looks more like a melee attack.[quote]
The grenade animation looks kind of like hitting.
Krazykris
19
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Joined: 15th Oct 2005
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Posted: 26th Oct 2005 15:25
Quote: "Or mabey I will drop scripting all together! Programming is easier."


No!, Merranvo

You keep up the great work you've been doing, and keep working with scripting and then release the best dam AI script ever seen on FPSC.

Also, keep up the really great programming work.
Merranvo
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Location: That ^ is a Orange
Posted: 27th Oct 2005 01:22
;-=\\\Scripted By Merranvo
:state=1,plrdistwithin=250:rotatetoplr,movefore=50,state=20
:state=1,plrcanbeseen:rotatetoplr,movefore=50,state=20
:state=1,shotdamage=1:rotatetoplr,movefore=50,state=20

;-=>>>WAYPOINTS<<<=-
:state=0:waypointstart,state=1
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

;///PLR FOUND\\\
:state=20:waypointstop
:state=20,ifweapon=0:setframe=6,state=21
:state=20,plrdistfurther=400:rotatetoplr,movefore=8,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,plrdistwithin=150:state=50
:state=20,healthless=25:timerstart,state=60
:state=20,plrdistwithin=350:state=70

:state=21:incframe=6
:state=21,frameatend=6:reloadweapon,sound=audiobank\guns\reload.wav,state=20

;///Look For Plr\\\
:state=40,plrcannotbeseen:rotatey=10
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=500:rotatetoplr
:state=40:state=0

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:rotatey=16
:state=52,plrcannotbeseen:timerstart,state=53

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

;///SUICIDE\\\
:state=60:rotatetoplr
:state=60,ifweapon=1,rateoffire:rotatetoplr,settarget,useweapon,rundecal=6,state=20

;///FIRE\\\
:state=72:state=70
:state=70,random=80:movefore=30,state=72
:state=70,random=80:movefore=15,state=72
:state=70,random=80:rotatey=30,state=72
:state=70,random=80:rotatey=50,state=72
:state=70,timergreater=3000:timerstart,state=71
:state=71,plrcannotbeseen:state=20
:state=71,ifweapon=1,random=250:plraddhealth=-15
:state=71,ifweapon=1,rateoffire:rotatetoplr,settarget,useweapon,rundecal=6
:state=71,timergreater=2500:state=20
;Scripted By Merranvo///=-


tell me if that is better... I don't like the reload animate, but everyone hates hurteling.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 10th Feb 2006 23:10
sweet.

As Always B3D....www.fnggames.com

Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 11th Feb 2006 00:10
It is kinda screwed up... It works, but it doesn't and I am not sure why... unlike programming, I can't send data to the screen, and it will be a lot of work if I try to make a script action runner...
nascarj
18
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Joined: 28th Mar 2006
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Posted: 29th Mar 2006 00:57
Ok really noobish question, i downloaded it, and its all one script what do i do with it?
nascarj
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Joined: 28th Mar 2006
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Posted: 29th Mar 2006 00:58
Any one?

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