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DarkBASIC Discussion / Gmax and DarBASIC

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Ragnarok89
20
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Joined: 27th Jun 2004
Location: Look behind you! Ahhhh!~
Posted: 2nd Oct 2005 06:52
Can DarkBASIC load .gmax object.
If not is there any way to convert them to a .x or .3ds file?
NanoBrain
20
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 2nd Oct 2005 10:40
Ragnarok,

DarkBasic Classic can only load .x and .3ds objects. Also, if there were a converter for gmax objects, it would be against your license to use the product. Gmax is made to be used only with games that are meant to be used with it.



+NanoBrain+
Garfield rules
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Joined: 12th Jun 2005
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Posted: 2nd Oct 2005 20:15 Edited at: 2nd Oct 2005 20:16
Well... There is one way to convert Gmax to 3ds, just not directly. First you have to export the gmax model as a .md3 file using the official GMax .md3 export plugin (export plugins are totally legal, as Discreet has to approve them first). Then you just need to find a .md3 to .3ds converter. I'd recommend Biturn, it can import and export a wide range of model formats. While Biturn does support DirectX format exporting, that capability is still very unfinished so you'd be better off to export your md3 model to 3ds.
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 3rd Oct 2005 02:54
It's difficult to save textures and animation though. After spending 2 and a half years on and off trying to get it going I'll recommend you not even try. Not to be negative or anything, but it's a pain, and more importantly as NanoBrain said: it's illegal.


I'm going to eat you!
Ragnarok89
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Location: Look behind you! Ahhhh!~
Posted: 4th Oct 2005 00:56
Oh ok...I guess i won't do it then lol. Forgot about the license agreements.
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 7th Oct 2005 01:00 Edited at: 7th Oct 2005 01:05
Quote: "DarkBasic Classic can only load .x and .3ds objects. Also, if there were a converter for gmax objects, it would be against your license to use the product. Gmax is made to be used only with games that are meant to be used with it."


The gmax EULA on the turbo squid/discreet site makes no mention about the media that is created from within Gmax or how it can be used....

So I have to disagree.....

http://www.turbosquid.com/gmax

for a copy of the gmax EULA

And another thing, all these people who keep saying what you can and can't do with gmax, please prove me wrong with evidence instead of hearsay....
BearCDPOLD
21
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Location: AZ,USA
Posted: 7th Oct 2005 07:27
It's already been proven that you cannot. Somebody even emailed autodesk asking if the license allowed them to create 3d content for a game they were developing. The answer, simply, was, "no."


I'm going to eat you!
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 8th Oct 2005 01:42
Quote: "And another thing, all these people who keep saying what you can and can't do with gmax, please prove me wrong with evidence instead of hearsay.... "


Wow, I hate quoting myself, but since Bear has wasted our time with another case of insufficient hearsay evidence I felt it was important enough to reiterate.... (no offense Bear, but i asked for evidence not a story about a friend of a friend who's second cousin lives with a person who knows somebody)
NanoBrain
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 8th Oct 2005 08:12
Quote: "
[FROM THE GMAX END-USER LICENSE]
3. Restrictions.
You agree not to rent, lease, modify, adapt, translate, reverse engineer, decompile, or
disassemble the Software or otherwise attempt to discover the source code of the Software
except to the extent permitted by law where this is indispensable to obtain the information
necessary to achieve interoperability of an independently created program with the Software with
another program and such information is not readily available from Autodesk or elsewhere. You
may not decompile the Software if such information is available by licensing any Autodesk
Software Developer's Kit or other Autodesk software product. You agree not to distribute the
Software, the Software’s installer components, or any sample files provided by Autodesk for use
with the Software without the prior written permission of Autodesk."


This is a hard paragraph. But, would reverse-engineering a saved gmax model file(in order to create a program which can convert it to another file type) go against the license here? I am not sure.



+NanoBrain+
SimSmall
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 8th Oct 2005 23:45
it's incredibly difficult to really know - personally I'd save the bother and just use Milkshape...

...maybe one day I'll finish a project
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
Location: UK
Posted: 9th Oct 2005 07:57
Quote: "You agree not to rent, lease, modify, adapt, translate, reverse engineer, decompile, or disassemble the Software or otherwise attempt to discover the source code of the Software except to the extent permitted by law where this is indispensable to obtain the information necessary to achieve interoperability of an independently created program with the Software with another program and such information is not readily available from Autodesk or elsewhere. You
may not decompile the Software if such information is available by licensing any Autodesk Software Developer's Kit or other Autodesk software product. You agree not to distribute the Software, the Software’s installer components, or any sample files provided by Autodesk for use with the Software without the prior written permission of Autodesk.""


In plain English this says:

"You cannot make money from this software or use parts of it in something else and call it your own. You are allowed to dig around in the code of this software if you are designing a program which will work hand-in-hand with it - like a plug-in, but only if the information to do so is not already freely available. You may not supply any part of this program as part of your program without permission from us."

No mention is made in that statement regarding the output from that program - ie your designs.

I've never heard of any program limiting what uses you can and can't put the output to.

TDK_Man

Specters
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Joined: 30th Sep 2005
Location: idaho
Posted: 9th Oct 2005 08:24
WAIT WAIT WAIT WAIT WAIT....
Hold the fire.
Well you might burn yourself in that process.
I just acquired 3ds Max Version 6, and I can't convert those to .x or .3ds. That totally sucks. Or, there might be a way I don't know about. I suck at modelling but will hopefully get good with this 3ds program..........

Current Project : Legend of Lantis
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 9th Oct 2005 18:55
Quote: "I just acquired 3ds Max Version 6, and I can't convert those to .x or .3ds. That totally sucks. Or, there might be a way I don't know about. I suck at modelling but will hopefully get good with this 3ds program.........."


File > Export.

See, wasn't that fun?

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 10th Oct 2005 05:24
Quote: "it's incredibly difficult to really know - personally I'd save the bother and just use Milkshape..."


SimSmall, my posts are more of a clearification for the misinformed (and I do use milkshape, not gmax)


Thanks TDK, nice to know there are other intelligent people out there....

(intelligent -> what I mean, folks who are astute enough to actually read and understand the EULA before making erroneous claims)
Specters
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Location: idaho
Posted: 10th Oct 2005 05:29
Lol, I didn't know about that yet. Sorry I didn't fully explore the whole program yet..

Current Project : Legend of Lantis
BearCDPOLD
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Location: AZ,USA
Posted: 11th Oct 2005 08:19 Edited at: 11th Oct 2005 08:22
I've read the EULA several times before this occasion. I stick to the claim that if they do not restrict, then they at least discourage using it as a content creator for the following reasons:

1. As stated above it's a pain in the ass to work around.

2. If you're going to be selling a product which contains output of their program they are going to feel ripped off. Just like TGC makes you pay to use DB to make games and sell them, Autodesk wants you to buy 3ds Max if you're going to use the output of it in commercial products. The original intent of Gmax was to be a mod tool. That's probably why they made the announcement of stopping gmax's development as a standalone product. You will probably see a deal where developers package it with their games in the future.


Either policy has changed, become more lax, or I didn't pay attention enough initally, so it would be a question of ethics at this point. However, if you're dead set on using gmax, use the MS Flight Simulator gamepack.
http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/8448


I'm going to eat you!
blanky
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Location: ./
Posted: 11th Oct 2005 11:13
If you make it freeware, (based on everything that's been said above), I personally see no problem with it.

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 15th Oct 2005 22:19
Quote: "Lol, I didn't know about that yet. Sorry I didn't fully explore the whole program yet.."


To fully explore 3D Studio Max you need about 5+ years.

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