Has anyone tried something similar to this as to give me a head start on it?
I have four dynamic lights in a hallway, when the player enters a trigger zone, I want the farthest light from the player to turn off. Followed by a short delay, and then the next closest turns off, and so on, until all lights are off.
I haven't quite come to grips with the .fpi scripting, but I believe I must use timerstart and state functions. If anyone can point me in the right direction I would appreciate it
Thank you
It's easy not to get lost when you have no idea where you are going