for i = 10 to max
if fire = 1
fh(i) = sprite hit(2,i)
if fh(i) = 1
ta(i) = 0
delete sprite i
for l = 600 to 615
sprite l,spritex(i)-21,spritey(i)-24,l
Sleep 20
delete sprite l
endif
next l
ENDIF
ENDIF
next i
Ok essentially what im trying to do is swap out the sleep cmd and replace it with a timer. I have not experimented with timers very much and do not know how to implement them into this. Sprites 600 - 615 are an explosion that i want to play through with out pausing the game... If you need more info just ask i dont know exactly what you need
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