I made a landscape to fly around in but whenever I make a camera command to fly around in it i get a chunk of matrix which refuses to go away, or an object which happened to be where the camera started. Does anyone know whats wrong? It could be my code? (the cube is in it for scale. It will be controlled eventually when I sort this problem out)
rem world creation
sync on
hide mouse
make matrix 1,500,500,60,60
load image "grass.bmp",1
prepare matrix texture 1,1,50,50
update matrix 1
make object cube 1,5
position object 1,40,60,20
make camera 1
position camera 1,12,40,15
do
control camera using arrowkeys 1,.05,.05
sync
loop