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Newcomers DBPro Corner / Hardpoint Problem

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Nul error
19
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Joined: 12th Aug 2005
Location:
Posted: 7th Oct 2005 04:10
Im making a game simular to subspace but top down 3d but Im having a prob with this hardpoint placement function. As I turn the ship and fire the hardpoint moves in an elipical way from left to right. also the odd thing is if I increase the value of hpx# instead of moving more to the left or right of the center of the ship it lengthens the elipical orbit.

I know my trig is horrible

Mr Bigger
19
Years of Service
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Joined: 31st Jan 2005
Location: was here!
Posted: 7th Oct 2005 13:22
I think it would be easier to create limbs on the base object and use those as hardpoints to glue additional objects to.This way the glued objects will share movement and rotation with the base object until unglued.This is assuming your using DBPro.I`m not sure the commands exist in DB.

AMD 2.2ghz/512mb DDR ram/GeForce Fx5200 128mb/W2K pro/DBPro
TDK
Retired Moderator
21
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Joined: 19th Nov 2002
Location: UK
Posted: 7th Oct 2005 16:59
You can glue objects and add limbs in DBC.

TDK_Man

Nul error
19
Years of Service
User Offline
Joined: 12th Aug 2005
Location:
Posted: 7th Oct 2005 17:43 Edited at: 7th Oct 2005 17:52
no limbs and no ezrotate :p
The game is designed that the array data of the ship and future ships that will be added in by means of editing a text file.

besides this is more of a trig question than principals of which method is better. I know theres something I forgot that is making it orbit in a elipical way instead of circular.

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