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Geek Culture / Did you ever wonder why Newbs come here with MMORPG team requests?

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Xenocythe
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Posted: 10th Oct 2005 17:41
Not to blame Rich or anyone, but on the back of the DBC cover:
"Dark Basic allows you to create your own games, demos, slideshows, and even buisness applications using the easy to understand BASIC programming language. Even if you've never programmed before, just follow the in-depth tutorials and you'll be generating results in minutes! Harness the power of DirectX and make 3D objects come to life in just a few simple commands!

What newbs dont undertand from the ad here, is that generating results doesn't mean incredible and outstanding results!
JoelJ
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Location: UTAH
Posted: 10th Oct 2005 17:47
...
[/center]

No one, not even your grandmother, loves their toaster as much as Young Rob does
[center]My BLOG really sucks...
Megaton Cat
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Location: Toronto, Canada
Posted: 10th Oct 2005 17:55
Yes, they really sugar it up on the site saying things like "It's super easy! Anyone can learn it in minutes!".

Well, they gota sell I suppose so I don't blame TGC.


The future is here, and I can't afford it.
Van B
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Location: Sunnyvale
Posted: 10th Oct 2005 17:59
Anyone who reads that statement and instantly thinks that it's all easy is really not prepared for game programming. I mean, they are right. If you take an animated character model, and play it's animation - that's about this much code:

Sync on
Sync rate 0

Load object "dancing_monkey.x",1
Loop object 1

Do
sync
Loop


To be honest, the first time I tried DBC, I got little butterflies in me belly because I'd been looking for something like that for years. When you get the camera running over a matrix and figure out how to make basic water and sky, you do get a buzz of creativity and it seems like writing a big RPG game is within grasp - to a point it is.
Doing the things needed in an RPG is easy.
Making a character for an RPG is easy.

It's game logic, weapon and item handling, character AI, interface design, and just plain bad design that'll kill your RPG. It soon becomes aparant that there's a ways to go before a project of that calibre is sensible to start, so instead of learning, they decide that their idea is soooo cool that experienced artists and coders will simply chew their arms off to get to work on it.

Frankly it has to be said that a solo RPG project has a better survival rate than team based MMORPG's - because people who get solo projects like that off the ground can do that because they're experienced enough to handle it - if they weren't then the project would be hurriedly forgotten about, like some embarassing incident.

My advice, don't even start unless you've made 3 different games already - decide on your ultimate game and some projects to tackle before it, like games that have some of the same elements. If your RPG idea has vehicles in it, FPS camera, and hand to hand combat as well - then that's a racing game, a FPS, and a beat-em-up before you even should start thinking too deeply about it. It's the only way IMO, ill-experience in such important gameplay factors would be project suicide. That's no biggie though, that should'nt be a problem, because unless you have an unquenchable desire to make your game it won't get made - and with that desire you'll be prepared to put in the required work. I suppose I'm saying that if your game does'nt get made then there's really nobody to blame but yourself, if you don't know it - learn it and stop bitching, it's never that difficult once you get started with the right attitude.

Anyone who makes their first project an MMORPG needs a dry slap.


Van-B

Put those fiery biscuits away!
tpfkat
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Location: lancashire/uk
Posted: 10th Oct 2005 18:00
everything they put is true,they just need to give a better tutorial manual to get people learning it.not everyone who buys it knows how to program. in minutes you can make objects rotate and maybe ( 3-4 mins) control then left and right.
Van B
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Location: Sunnyvale
Posted: 10th Oct 2005 18:06
We should'nt forget the Newsletter, I mean TGC are paying people to write tutorials for inexperienced coders to learn from, a bit like the old style magazine coding tutorials we oldbies all miss.

Following any tutorials like that is a good route.


Van-B

Put those fiery biscuits away!
Raven
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Location: Hertfordshire, England
Posted: 10th Oct 2005 18:14
Quote: "What newbs dont undertand from the ad here, is that generating results doesn't mean incredible and outstanding results! "


What you see on the forum is only a fraction of what TGC themselves get. Add to this, you don't *have* to be kind and curtious (although you know it wouldn't bloody kill peaple to atleast be tolerable, or semi-pleasent)

Marketing sells, in what you don't say just as much as what you do.
I've yet to see a company become top of thier field through perfectly honest business tactics, and advertising.

Sad truth, but ya know whatever makes money is what you go with.

dark coder
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Posted: 10th Oct 2005 18:29
people get paid to write dbp tutes O_O


Raven
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Posted: 10th Oct 2005 18:45
Only those who bought the guys pints.

Ace Of Spades
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Posted: 10th Oct 2005 19:51
Quote: "Dark Basic allows you to create your own games"

True.

Quote: "and even buisness applications"

True.

Quote: "easy to understand BASIC programming language."

BASIC is very basic and simple. True.

Quote: "just follow the in-depth tutorials and you'll be generating results in minutes"

Got my first game up in 30 minutes. True.

Quote: "make 3D objects come to life in just a few simple commands!"

If you ever have used the language, you would know this is VERY true.

So where is the problem? It's not with the wording...

You know you want it Straight-Up
Damokles
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Location: Belgium
Posted: 10th Oct 2005 20:26
Well. technically my pupils succeeded to make their own game after 6 lessons ... pong and some pacman (without ghosts), but it was totally possible.

(But I still wonder why they made a game where you have to "catch" the girl and it makes a burping sound)

- Mind the gap -
Grog Grueslayer
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Playing: Green Hell
Posted: 10th Oct 2005 20:27 Edited at: 10th Oct 2005 20:28
I think they request MMORPG help because that's the most popular game genre right now.
soapyfish
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Posted: 10th Oct 2005 20:38
Quote: "Did you ever wonder why Newbs come here with MMORPG team requests?"


Because there aren't that many other places for them to go.
Becasue they're enthusiastic.
Because they want to make a MMORPG, obviously

*tries to think of witty and original signature*
*fails*
dark coder
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Posted: 10th Oct 2005 21:57
well the most accurate answer to
Quote: "Did you ever wonder why Newbs come here with MMORPG team requests?""
imo is,

they play games like *cough* runescape, and see some really high level people and think hey i wanna be just like them but with 0 effort, so lets make my own runescape where im level 193281908 and better than everyone else, so they find darkbasic, dowload the demo or whatever and since they cant code to save there lives they make a team request in the hope that experienced people will flock toward his lame idea for world dominance without a clue how anything works. then gets flamed to hell


Ace Of Spades
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Posted: 10th Oct 2005 22:14
Quote: "they play games like *cough* runescape, and see some really high level people and think hey i wanna be just like them but with 0 effort, so lets make my own runescape where im level 193281908 and better than everyone else, so they find darkbasic, dowload the demo or whatever and since they cant code to save there lives they make a team request in the hope that experienced people will flock toward his lame idea for world dominance without a clue how anything works. then gets flamed to hell "


Wow, that about covers it all. Good job.

You know you want it Straight-Up
TDP Enterprises
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Posted: 11th Oct 2005 02:05
Quote: "they play games like *cough* runescape, and see some really high level people and think hey i wanna be just like them but with 0 effort, so lets make my own runescape where im level 193281908 and better than everyone else, so they find darkbasic, dowload the demo or whatever and since they cant code to save there lives they make a team request in the hope that experienced people will flock toward his lame idea for world dominance without a clue how anything works. then gets flamed to hell "
bravo

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Deep Thought 42
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Posted: 11th Oct 2005 04:43
@Xenocythe
Well it doesn't advertise: "Create awesome MMORPGs in a few hours!!!" It doesn't even say that much about the multiplaye commands.

"There are no stupid questions, just a lot of inquisitive idiots."
UnderLord
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Posted: 11th Oct 2005 05:40
Quote: "they play games like *cough* runescape, and see some really high level people and think hey i wanna be just like them but with 0 effort, so lets make my own runescape where im level 193281908 and better than everyone else, so they find darkbasic, dowload the demo or whatever and since they cant code to save there lives they make a team request in the hope that experienced people will flock toward his lame idea for world dominance without a clue how anything works. then gets flamed to hell"


That sounds about right.

When we talk to god, we're praying. When god talks to us, we're schizophrenic.
http://dbworlds.darkuniverse.net/
Bizar Guy
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Posted: 11th Oct 2005 05:50
dark coder said it.

Fallout
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Posted: 11th Oct 2005 12:26
DBP definitely sells itself hard, and definitely convinces people who don't know any better that it'll be cake to make a game. However, it's not TGCs responsibility to provide a bible on how tough it is to make a game on that back of their DBP box. It's also our job as consumers to expect that a company will only ever promote the good side of their product. If someone buys DBP in a dream world believing that the few words they read on the back of the box are everything they need to know about the product, then they're on their own.

Van B
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Posted: 11th Oct 2005 12:32
Yeah, few people realise what's involved, and then when it does'nt bear fruit within a week it's the products fault. Some people simply can't code despite their enthusiasm, and coding games is a whole different sport to other conventionaly taught coding techniques.

The thing is, it's all unnecessary when demo verions are available, people should try the demo version then NEED to buy the full version to continue their ideas, if the demo does'nt light there fire then perhaps they could look into FPSC etc, but it's all stuff that can be tried first. I don't really see what TGC could do to make it fairer.


Van-B

Put those fiery biscuits away!
Fallout
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Posted: 11th Oct 2005 17:55
Yeah. The whole concept of marketting isn't really fair, but people should be aware of that. There's no lying going on. TGC state some facts in marketting tongue in an effort to sell their product. Nobody can expect them to write "Please note: It will still be extremely hard and complicated to write a very professional title" on their DBP box. That'd half their sales, and it's not their responsibility.

Xenocythe
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Posted: 11th Oct 2005 18:19
Quote: "Xeno said
"What newbs dont understand from the ad here,""
TDP Enterprises
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Posted: 14th Oct 2005 02:39
In case you wondered what goes on inside a noobs head...

http://ualuealuealeuale.ytmnd.com/

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Xenocythe
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Posted: 14th Oct 2005 03:04
I think a person would have to be retarded to search to find that.
TDP Enterprises
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Posted: 14th Oct 2005 03:07 Edited at: 14th Oct 2005 03:19
its on RvB home page...


Quote: "I think a person would have to be retarded to search to find that. "
and besides, what is wrong with being retarded anyways? are you gonna discriminate against me just because i may have a severe mental illness?

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
soapyfish
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Posted: 14th Oct 2005 15:07
Quote: "severe mental illness?"


Um, there's nothing severe about being a bit slow.

*tries to think of witty and original signature*
*fails*
Van B
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Posted: 14th Oct 2005 15:09
No your retarded.
No you...
No your the one thats retarded.
No it's you.
No you.

Someone change the channel before I get all John Lock on your asses!


Van-B

Put those fiery biscuits away!
db programmer 12
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Posted: 14th Oct 2005 22:11
I'm a newb programmer, everyone hates them just because they started out. My first project guess what it was? A text game, questions and answers. My first program was only Print "Hello World". Go john lock on them. I'm working on a RPG now, offline one. Going to amp it up to MMORPG with DBPro next year.

Warning Pointless Signature Below:
Runescape - Current Level 37 EA Isn't Evil They Just Buy Everything And Plan to Rule the World! 2D Shouldn't Die, It Rocks!!!! DBC Level - Advanced Beginner
Grog Grueslayer
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Posted: 14th Oct 2005 22:11
Quote: "Um, there's nothing severe about being a bit slow."


The most retarded person i've ever heard about was the person that wanted to get rid of the signs around schools that said "Slow Children" because it was offensive to kids that were "slow".

Damn politically correct idiots!
Lukas W
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Posted: 14th Oct 2005 22:52

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