Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / flickering light

Author
Message
prydien
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 11th Oct 2005 22:18
Just read Bullshock2 post "everything you ever wanted to know about scripting". I think I get it Well at least I get how the light example works but I've been trying to mess about with it so the light flickers on and off randomly as if it doesn't work properly. I'm not sure how to use the random condition. Am I right in thinking that I could use it in conjuction with the lightrange action? How do I randomize the value of lightrange? I suppose I'm trying to run before I can walk
prydien
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 12th Oct 2005 00:39
Hang on I've just found the light2 script! Silly of me not to realise what it did. I mean "light2" = flickering light! its so obvious. (sarcasm by the way)
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 12th Oct 2005 02:04
thats actually why i didnt use a flickering light for the example...

Login to post a reply

Server time is: 2024-11-21 16:08:06
Your offset time is: 2024-11-21 16:08:06