Well here it is again
;SCRIPTED BY ALEX MACIAS;
:state=1,plrdistwithin=50:lookatplr=1,movefore=20,state=10
:state=1,plrcanbeseen:movefore=10,state=10
:state=1,shotdamage=3:rotatetoplr,state=10
;WAYPOINTS;
:state=0:waypointstart
:waypointstate=2:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
;FOUND PLAYER;
:state=10,plrcannotbeseen:state=40
:state=10:waypointstop
:state=10,plrdistfurther=200:rotatetoplr,animate=2,movefore=10
:state=10,plrcanbeseen:lookatplr=1,settarget,useweapon
:state=10,shotdamage=3:rotatetoplr,settarget,useweapon
:state=10,ifweapon=0:state=25
:state=10,healthless=10:state=60
:state=10:timerstart
:state=10,timergreater=2000:state=13
:state=25,ifweapon=0,random=1:plraddhealth=-10
:state=25,ifweapon=0,random=2:plraddhealth=-11
:state=25,ifweapon=0,random=3:plraddhealth=-9
:state=25,ifweapon=0,random=4:plraddhealth=-12,state=50
;LOOKING FOR PLAYER;
:state=40,plrcannotbeseen:rotatey=10,rotatey=-10,state=0
:state=40,noiseheard=250:waypointstop,rotatetoplr
:state=40,shotdamage=1:lookatplr=1,rotatetoplr
:state=40,plrcanbeseen:state=10
;RELOAD;
:state=50,ifweapon=0:reloadweapon,sound=audiobank\guns\reload.wav,state=10
;SCRIPTED BY ALEX MACIAS;
I am happy because I can make my own games.