conword$(AICONDNEVER)="never"
conword$(AICONDALWAYS)="always"
conword$(AICONDSTATE)="state"
conword$(AICONDRANDOM)="random"
conword$(AICONDHEALTH)="health"
conword$(AICONDHEALTHLESS)="healthless"
conword$(AICONDQUANTITY)="quantity"
conword$(AICONDSPEED)="speed"
conword$(AICONDRATEOFFIRE)="rateoffire"
conword$(AICONDPLRHEALTHLESS)="plrhealthless"
conword$(AICONDPLRHEALTHGREATER)="plrhealthgreater"
conword$(AICONDASSOCIATED)="playerassociated"
conword$(AICONDPLRDISTWITHIN)="plrdistwithin"
conword$(AICONDPLRDISTFURTHER)="plrdistfurther"
conword$(AICONDPLRALIVE)="plralive"
conword$(AICONDPLRHIGHER)="plrhigher"
conword$(AICONDPLRELEVWITHIN)="plrelevwithin"
conword$(AICONDPLRELEVFURTHER)="plrelevfurther"
conword$(AICONDANYWITHIN)="anywithin"
conword$(AICONDANYFURTHER)="anyfurther"
conword$(AICONDPLRCANBESEEN)="plrcanbeseen"
conword$(AICONDPLRCANNOTBESEEN)="plrcannotbeseen"
conword$(AICONDPLRHASKEY)="plrhaskey"
conword$(AICONDPLRUSINGACTION)="plrusingaction"
conword$(AICONDSHOTDAMAGE)="shotdamage"
conword$(AICONDIFWEAPON)="ifweapon"
conword$(AICONDCANTAKE)="cantake"
conword$(AICONDACTIVATED)="activated"
conword$(AICONDPLRWITHINZONE)="plrwithinzone"
conword$(AICONDENTITYWITHINZONE)="entitywithinzone"
conword$(AICONDPLRINGUNSIGHT)="plringunsight"
conword$(AICONDNEARACTIVATABLE)="nearactivatable"
conword$(AICONDNEWWEAPONCANBESEEN)="newweaponcanbeseen"
conword$(AICONDNOISEHEARD)="noiseheard"
conword$(AICONDANYWITHINZONE)="anywithinzone"
conword$(AICONDANYKEYWITHINZONE)="anykeywithinzone"
conword$(AICONDRAYCAST)="raycast"
conword$(AICONDRAYCASTUP)="raycastup"
conword$(AICONDRAYCASTBACK)="raycastback"
conword$(AICONDNORAYCASTUP)="noraycastup"
conword$(AICONDFRAMEATEND)="frameatend"
conword$(AICONDFRAMEATSTART)="frameatstart"
conword$(AICONDFRAMEWITHIN)="framewithin"
conword$(AICONDFRAMEBEYOND)="framebeyond"
conword$(AICONDANIMATIONOVER)="animationover"
conword$(AICONDALPHAFADEEQUAL)="alphafadeequal"
conword$(AICONDREACHTARGET)="reachtarget"
conword$(AICONDLOSETARGET)="losetarget"
conword$(AICONDHEADANGLEGREATER)="headanglegreater"
conword$(AICONDHEADANGLELESS)="headangleless"
conword$(AICONDWAYPOINTSTATE)="waypointstate"
conword$(AICONDIFMARKER)="ifmarker"
conword$(AICONDIFPLRTRAIL)="ifplrtrail"
conword$(AICONDHUDSELECTIONMADE)="hudselectionmade"
conword$(AICONDTIMERGREATER)="timergreater"
conword$(AICONDESCAPEKEYPRESSED)="escapekeypressed"
conword$(AICONDHUDEDITDONE)="hudeditdone"
conword$(AICONDHUDHAVENAME)="hudhavename"
rem Set all action keywords
dim actword$(AIACTLAST)
actword$(AIACTNONE)="none"
actword$(AIACTDESTROY)="destroy"
actword$(AIACTSUSPEND)="suspend"
actword$(AIACTFLOORLOGIC)="floorlogic"
actword$(AIACTNOGRAVITY)="nogravity"
actword$(AIACTRUNFPIDEFAULT)="runfpidefault"
actword$(AIACTRUNFPI)="runfpi"
actword$(AIACTSTATE)="state"
actword$(AIACTINCSTATE)="incstate"
actword$(AIACTMOVEUP)="moveup"
actword$(AIACTMOVEFORE)="movefore"
actword$(AIACTMOVEBACK)="moveback"
actword$(AIACTRUNFORE)="runfore"
actword$(AIACTFREEZE)="freeze"
actword$(AIACTROTATEY)="rotatey"
actword$(AIACTROTATEIY)="rotateiy"
actword$(AIACTNOROTATE)="norotate"
actword$(AIACTROTATETOPLR)="rotatetoplr"
actword$(AIACTRESETHEAD)="resethead"
actword$(AIACTROTATEHEAD)="rotatehead"
actword$(AIACTROTATEHEADRANDOM)="rotateheadrandom"
actword$(AIACTFORCEBACK)="forceback"
actword$(AIACTFORCEFORE)="forcefore"
actword$(AIACTFORCELEFT)="forceleft"
actword$(AIACTFORCERIGHT)="forceright"
actword$(AIACTFORCEBOUNCE)="forcebounce"
actword$(AIACTSPINRATE)="spinrate"
actword$(AIACTFLOATRATE)="floatrate"
actword$(AIACTSETFRAME)="setframe"
actword$(AIACTINCFRAME)="incframe"
actword$(AIACTDECFRAME)="decframe"
actword$(AIACTANIMATE)="animate"
actword$(AIACTADVFRAME)="advframe"
actword$(AIACTPLRASS)="associateplayer"
actword$(AIACTPLRNOASS)="unassociateplayer"
actword$(AIACTPLRMOVEUP)="plrmoveup"
actword$(AIACTPLRMOVEDOWN)="plrmovedown"
actword$(AIACTPLRMOVEEAST)="plrmoveeast"
actword$(AIACTPLRMOVEWEST)="plrmovewest"
actword$(AIACTPLRMOVENORTH)="plrmovenorth"
actword$(AIACTPLRMOVESOUTH)="plrmovesouth"
actword$(AIACTPLRMOVETO)="plrmoveto"
actword$(AIACTPLRMOVEIFUSED)="plrmoveifused"
actword$(AIACTACTIVATEIFUSED)="activateifused"
actword$(AIACTACTIVATEIFUSEDNEAR)="activateifusednear"
actword$(AIACTACTIVATETARGET)="activatetarget"
actword$(AIACTACTIVATEALLINZONE)="activateallinzone"
actword$(AIACTACTIVATE)="activate"
actword$(AIACTPLRADDHEALTH)="plraddhealth"
actword$(AIACTSETTARGET)="settarget"
actword$(AIACTROTATETOTARGET)="rotatetotarget"
actword$(AIACTLOOKATTARGET)="lookattarget"
actword$(AIACTMOVETOTARGET)="movetotarget"
actword$(AIACTCOLLECTTARGET)="collecttarget"
actword$(AIACTCHOOSESTRAFE)="choosestrafe"
actword$(AIACTSTRAFE)="strafe"
actword$(AIACTPIVOTRANDOM)="pivotrandom"
actword$(AIACTLOOKATPLR)="lookatplr"
actword$(AIACTSOUND)="plrsound"
actword$(AIACT3DSOUND)="sound"
actword$(AIACTLOOPSOUND)="loopsound"
actword$(AIACTSTOPSOUND)="stopsound"
actword$(AIACTALTTEXTURE)="alttexture"
actword$(AIACTSETALPHAFADE)="setalphafade"
actword$(AIACTINCALPHAFADE)="incalphafade"
actword$(AIACTDECALPHAFADE)="decalphafade"
actword$(AIACTRUNDECAL)="rundecal"
actword$(AIACTSHAPEDECAL)="shapedecal"
actword$(AIACTTRIGGERFORCE)="triggerforce"
actword$(AIACTWAYPOINTSTART)="waypointstart"
actword$(AIACTWAYPOINTSTOP)="waypointstop"
actword$(AIACTWAYPOINTREVERSE)="waypointreverse"
actword$(AIACTWAYPOINTNEXT)="waypointnext"
actword$(AIACTWAYPOINTPREV)="waypointprev"
actword$(AIACTWAYPOINTRANDOM)="waypointrandom"
actword$(AIACTDROPMARKER)="dropmarker"
actword$(AIACTNEXTMARKER)="nextmarker"
actword$(AIACTRESETMARKERS)="resetmarkers"
actword$(AIACTFOLLOWPLR)="followplr"
actword$(AIACTPLRTAKE)="playertake"
actword$(AIACTPLRDROP)="playerdrop"
actword$(AIACTSHOOTPLR)="shootplr"
actword$(AIACTUSEWEAPON)="useweapon"
actword$(AIACTRELOADWEAPON)="reloadweapon"
actword$(AIACTCOLOFF)="coloff"
actword$(AIACTCOLON)="colon"
actword$(AIACTSPAWNON)="spawnon"
actword$(AIACTSPAWNOFF)="spawnoff"
actword$(AIACTAMBIENCE)="ambience"
actword$(AIACTAMBIENCERED)="ambiencered"
actword$(AIACTAMBIENCEGREEN)="ambiencegreen"
actword$(AIACTAMBIENCEBLUE)="ambienceblue"
actword$(AIACTFOG)="fog"
actword$(AIACTFOGRED)="fogred"
actword$(AIACTFOGGREEN)="foggreen"
actword$(AIACTFOGBLUE)="fogblue"
actword$(AIACTSKY)="sky"
actword$(AIACTSKYSCROLL)="skyscroll"
actword$(AIACTBACKDROP)="backdrop"
actword$(AIACTMUSIC)="music"
actword$(AIACTMUSICVOLUME)="musicvolume"
actword$(AIACTSOUNDSCALE)="soundscale"
actword$(AIACTVIDEO)="video"
actword$(AIACTLIGHTON)="lighton"
actword$(AIACTLIGHTOFF)="lightoff"
actword$(AIACTLIGHTRED)="lightred"
actword$(AIACTLIGHTGREEN)="lightgreen"
actword$(AIACTLIGHTBLUE)="lightblue"
actword$(AIACTLIGHTRANGE)="lightrange"
actword$(AIACTHUDRESET)="hudreset"
actword$(AIACTHUDX)="hudx"
actword$(AIACTHUDY)="hudy"
actword$(AIACTHUDZ)="hudz"
actword$(AIACTHUDSIZEX)="hudsizex"
actword$(AIACTHUDSIZEY)="hudsizey"
actword$(AIACTHUDSIZEZ)="hudsizez"
actword$(AIACTHUDRED)="hudred"
actword$(AIACTHUDGREEN)="hudgreen"
actword$(AIACTHUDBLUE)="hudblue"
actword$(AIACTHUDIMAGE)="hudimage"
actword$(AIACTHUDIMAGEFINE)="hudimagefine"
actword$(AIACTHUDFONT)="hudfont"
actword$(AIACTHUDSIZE)="hudsize"
actword$(AIACTHUDTEXT)="hudtext"
actword$(AIACTHUDTYPE)="hudtype"
actword$(AIACTHUDHIDE)="hudhide"
actword$(AIACTHUDSHOW)="hudshow"
actword$(AIACTHUDUNSHOW)="hudunshow"
actword$(AIACTHUDNAME)="hudname"
actword$(AIACTHUDANIM)="hudanim"
actword$(AIACTHUDFADEOUT)="hudfadeout"
actword$(AIACTHUDMAKE)="hudmake"
actword$(AIACTNEWGAME)="newgame"
actword$(AIACTLOADGAME)="loadgame"
actword$(AIACTSAVEGAME)="savegame"
actword$(AIACTCONTINUEGAME)="continuegame"
actword$(AIACTQUITGAME)="quitgame"
actword$(AIACTPAUSEGAME)="pausegame"
actword$(AIACTRESUMEGAME)="resumegame"
actword$(AIACTHOSTGAME)="hostgame"
actword$(AIACTJOINGAME)="joingame"
actword$(AIACTREPEATGAME)="repeatgame"
actword$(AIACTTIMERSTART)="timerstart"
Every Command there is... just ignore "actword$(AIACTTIMERSTART)=""
and WHOSE name starts with an M and ends with erranvo?
Merlinerranvo? Masucerranvo? Monster? Wait, that last one doesn't work.
"ye oft de adopte early shalt move mountains, and be gods among men"
He who knows everything knows nothing at all.